add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
draw(DrawingContext &context) | FallingCoin | [virtual] |
FallingCoin(const Vector &start_position, const int x_vel) | FallingCoin | |
GameObject() | GameObject | |
GameObject(const GameObject &rhs) | GameObject | |
get_name() const | GameObject | [inline] |
is_valid() const | GameObject | [inline] |
name | GameObject | [protected] |
physic | FallingCoin | [private] |
pos | FallingCoin | [private] |
ref() | RefCounter | [inline] |
RefCounter() | RefCounter | [inline] |
remove_me() | GameObject | [inline] |
sprite | FallingCoin | [private] |
unref() | RefCounter | [inline] |
update(float elapsed_time) | FallingCoin | [virtual] |
~FallingCoin() | FallingCoin | |
~GameObject() | GameObject | [virtual] |
~RefCounter() | RefCounter | [inline, protected, virtual] |