transform(Level *level) | LevelTransformer | [virtual] |
transform_badguy(float height, BadGuy *badguy) | FlipLevelTransformer | [private] |
transform_block(float height, Block &block) | FlipLevelTransformer | [private] |
transform_drawing_effect(DrawingEffect effect) | FlipLevelTransformer | [private] |
transform_flower(Flower *flower) | FlipLevelTransformer | [private] |
transform_moving_object(float height, MovingObject *object) | FlipLevelTransformer | [private] |
transform_path(float height, float obj_height, Path &path) | FlipLevelTransformer | [private] |
transform_platform(float height, Platform &platform) | FlipLevelTransformer | [private] |
transform_sector(Sector *sector) | FlipLevelTransformer | [virtual] |
transform_spawnpoint(float height, SpawnPoint *spawnpoint) | FlipLevelTransformer | [private] |
transform_tilemap(float height, TileMap *tilemap) | FlipLevelTransformer | [private] |
~LevelTransformer() | LevelTransformer | [virtual] |