FloatingImage Member List

This is the complete list of members for FloatingImage, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
anchorFloatingImage [private]
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context)FloatingImage [virtual]
fade_in(float fadetime)FloatingImage
fade_out(float fadetime)FloatingImage
fadetimeFloatingImage [private]
fadingFloatingImage [private]
FloatingImage(const std::string &sprite)FloatingImage
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_action()FloatingImage
get_anchor_point() constFloatingImage [inline]
get_layer() constFloatingImage [inline]
get_name() constGameObject [inline]
get_pos() constFloatingImage [inline]
get_visible() constFloatingImage [inline]
is_valid() constGameObject [inline]
layerFloatingImage [private]
nameGameObject [protected]
posFloatingImage [private]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
set_action(const std::string &action)FloatingImage
set_anchor_point(AnchorPoint anchor)FloatingImage [inline]
set_layer(int layer)FloatingImage [inline]
set_pos(const Vector &pos)FloatingImage [inline]
set_visible(bool visible)FloatingImage [inline]
spriteFloatingImage [private]
unref()RefCounter [inline]
update(float elapsed_time)FloatingImage [virtual]
visibleFloatingImage [private]
~FloatingImage()FloatingImage [virtual]
~GameObject()GameObject [virtual]
~RefCounter()RefCounter [inline, protected, virtual]


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