add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
draw(DrawingContext &context)=0 | GameObject | [pure virtual] |
GameObject() | GameObject | |
GameObject(const GameObject &rhs) | GameObject | |
get_name() const | GameObject | [inline] |
is_valid() const | GameObject | [inline] |
name | GameObject | [protected] |
operator=(const GameObject &) | GameObject | [private] |
ref() | RefCounter | [inline] |
RefCounter() | RefCounter | [inline] |
remove_listeners | GameObject | [private] |
remove_me() | GameObject | [inline] |
unref() | RefCounter | [inline] |
update(float elapsed_time)=0 | GameObject | [pure virtual] |
wants_to_die | GameObject | [private] |
~GameObject() | GameObject | [virtual] |
~RefCounter() | RefCounter | [inline, protected, virtual] |