best_level_statistics | GameSession | [private] |
capture_demo_step() | GameSession | [private] |
capture_demo_stream | GameSession | [private] |
capture_file | GameSession | [private] |
check_end_conditions() | GameSession | [private] |
current() | Currenton< GameSession > | [inline, static] |
Currenton() | Currenton< GameSession > | [inline, protected] |
currentsector | GameSession | [private] |
demo_controller | GameSession | [private] |
draw(DrawingContext &context) | GameSession | [virtual] |
draw_pause(DrawingContext &context) | GameSession | [private] |
drawstatus(DrawingContext &context) | GameSession | [private] |
edit_mode | GameSession | [private] |
end_sequence | GameSession | [private] |
finish(bool win=true) | GameSession | |
force_ghost_mode() | GameSession | |
game_menu | GameSession | [private] |
game_pause | GameSession | [private] |
GameSession(const std::string &levelfile, PlayerStatus *player_status, Statistics *statistics=NULL) | GameSession | |
GameSession(const GameSession &) | GameSession | [private] |
get_current_level() | GameSession | [inline] |
get_current_sector() | GameSession | [inline] |
get_demo_random_seed(const std::string &filename) | GameSession | |
get_player_status() | GameSession | [inline] |
get_reset_point_pos() | GameSession | [inline] |
get_reset_point_sectorname() | GameSession | [inline] |
get_working_directory() | GameSession | |
leave() | Screen | [inline, virtual] |
level | GameSession | [private] |
levelfile | GameSession | [private] |
levelintro_shown | GameSession | [private] |
levelnb | GameSession | [private] |
newsector | GameSession | [private] |
newspawnpoint | GameSession | [private] |
on_escape_press() | GameSession | [private] |
operator=(const GameSession &) | GameSession | [private] |
pause_menu_frame | GameSession | [private] |
play_demo(const std::string &filename) | GameSession | |
play_time | GameSession | [private] |
playback_demo_stream | GameSession | [private] |
player_status | GameSession | [private] |
process_events() | GameSession | [private] |
process_menu() | GameSession | [private] |
record_demo(const std::string &filename) | GameSession | |
reset_pos | GameSession | [private] |
reset_sector | GameSession | [private] |
respawn(const std::string §orname, const std::string &spawnpointname) | GameSession | |
restart_level() | GameSession | |
run_script(std::istream &in, const std::string &sourcename) | GameSession | [private] |
ScriptList typedef | GameSession | [private] |
scripts | GameSession | [private] |
set_editmode(bool edit_mode=true) | GameSession | |
set_reset_point(const std::string §orname, const Vector &pos) | GameSession | |
setup() | GameSession | [virtual] |
speed_before_pause | GameSession | [private] |
start_sequence(const std::string &sequencename) | GameSession | |
statistics_backdrop | GameSession | [private] |
toggle_pause() | GameSession | |
update(float frame_ratio) | GameSession | [virtual] |
~Currenton() | Currenton< GameSession > | [inline, protected, virtual] |
~GameSession() | GameSession | |
~Screen() | Screen | [inline, virtual] |