GameSession Member List

This is the complete list of members for GameSession, including all inherited members.

best_level_statisticsGameSession [private]
capture_demo_step()GameSession [private]
capture_demo_streamGameSession [private]
capture_fileGameSession [private]
check_end_conditions()GameSession [private]
current()Currenton< GameSession > [inline, static]
Currenton()Currenton< GameSession > [inline, protected]
currentsectorGameSession [private]
demo_controllerGameSession [private]
draw(DrawingContext &context)GameSession [virtual]
draw_pause(DrawingContext &context)GameSession [private]
drawstatus(DrawingContext &context)GameSession [private]
edit_modeGameSession [private]
end_sequenceGameSession [private]
finish(bool win=true)GameSession
force_ghost_mode()GameSession
game_menuGameSession [private]
game_pauseGameSession [private]
GameSession(const std::string &levelfile, PlayerStatus *player_status, Statistics *statistics=NULL)GameSession
GameSession(const GameSession &)GameSession [private]
get_current_level()GameSession [inline]
get_current_sector()GameSession [inline]
get_demo_random_seed(const std::string &filename)GameSession
get_player_status()GameSession [inline]
get_reset_point_pos()GameSession [inline]
get_reset_point_sectorname()GameSession [inline]
get_working_directory()GameSession
leave()Screen [inline, virtual]
levelGameSession [private]
levelfileGameSession [private]
levelintro_shownGameSession [private]
levelnbGameSession [private]
newsectorGameSession [private]
newspawnpointGameSession [private]
on_escape_press()GameSession [private]
operator=(const GameSession &)GameSession [private]
pause_menu_frameGameSession [private]
play_demo(const std::string &filename)GameSession
play_timeGameSession [private]
playback_demo_streamGameSession [private]
player_statusGameSession [private]
process_events()GameSession [private]
process_menu()GameSession [private]
record_demo(const std::string &filename)GameSession
reset_posGameSession [private]
reset_sectorGameSession [private]
respawn(const std::string &sectorname, const std::string &spawnpointname)GameSession
restart_level()GameSession
run_script(std::istream &in, const std::string &sourcename)GameSession [private]
ScriptList typedefGameSession [private]
scriptsGameSession [private]
set_editmode(bool edit_mode=true)GameSession
set_reset_point(const std::string &sectorname, const Vector &pos)GameSession
setup()GameSession [virtual]
speed_before_pauseGameSession [private]
start_sequence(const std::string &sequencename)GameSession
statistics_backdropGameSession [private]
toggle_pause()GameSession
update(float frame_ratio)GameSession [virtual]
~Currenton()Currenton< GameSession > [inline, protected, virtual]
~GameSession()GameSession
~Screen()Screen [inline, virtual]


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