GhostTree Member List

This is the complete list of members for GhostTree, including all inherited members.

activate()GhostTree [virtual]
active_update(float elapsed_time)GhostTree [virtual]
add_remove_listener(ObjectRemoveListener *listener)GameObject
BadGuy(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS)BadGuy
BadGuy(const Vector &pos, Direction direction, const std::string &sprite_name, int layer=LAYER_OBJECTS)BadGuy
BadGuy(const Reader &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS)BadGuy
bboxMovingObject [protected]
can_break()BadGuy [inline, virtual]
check_state_timer()BadGuy [inline, protected]
collides(GameObject &other, const CollisionHit &hit)GhostTree [virtual]
collision(GameObject &other, const CollisionHit &hit)GhostTree [virtual]
collision_badguy(BadGuy &other, const CollisionHit &hit)BadGuy [protected, virtual]
collision_bullet(Bullet &bullet, const CollisionHit &hit)BadGuy [protected, virtual]
collision_player(Player &player, const CollisionHit &hit)BadGuy [protected, virtual]
collision_solid(const CollisionHit &hit)BadGuy [protected, virtual]
collision_squished(GameObject &object)BadGuy [protected, virtual]
collision_tile(uint32_t tile_attributes)BadGuy [virtual]
CollisionGrid classMovingObject [friend]
colorchange_timerGhostTree [private]
countMeBadGuy
deactivate()BadGuy [protected, virtual]
dead_scriptBadGuy [protected]
del_remove_listener(ObjectRemoveListener *listener)GameObject
die()GhostTree
dirBadGuy [protected]
draw(DrawingContext &context)GhostTree [virtual]
extinguish()BadGuy [virtual]
freeze()BadGuy [virtual]
frozenBadGuy [protected]
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_bbox() constMovingObject [inline]
get_floor_normal()BadGuy [protected]
get_group() constMovingObject [inline]
get_movement() constMovingObject [inline]
get_name() constGameObject [inline]
get_nearest_player()BadGuy [protected]
get_pos() constMovingObject [inline]
get_start_position() constBadGuy [inline]
get_state() constBadGuy [inline, protected]
GhostTree(const Reader &lisp)GhostTree
GhostTree(const GhostTree &)GhostTree [private]
glow_spriteGhostTree [private]
groupMovingObject [protected]
ignite()BadGuy [virtual]
ignitedBadGuy [protected]
inactive_update(float elapsed_time)BadGuy [protected, virtual]
initialize()BadGuy [protected, virtual]
is_active()BadGuy [protected]
is_color_deadly(Color color) const GhostTree [private]
is_flammable() constGhostTree [inline, virtual]
is_freezable() constGhostTree [inline, virtual]
is_frozen() constBadGuy
is_ignited() constBadGuy
is_initializedBadGuy [protected]
is_offscreen()BadGuy [protected]
is_valid() constGameObject [inline]
kill_fall()GhostTree [inline, virtual]
kill_squished(GameObject &object)BadGuy [protected]
layerMovingSprite [protected]
might_fall(int height=1)BadGuy [protected]
movementMovingObject [protected]
MovingObject()MovingObject
MovingSprite(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const Reader &reader, const Vector &pos, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const Reader &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const Reader &reader, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const MovingSprite &moving_sprite)MovingSprite
MyState enum nameGhostTree [private]
mystateGhostTree [private]
nameGameObject [protected]
on_ground()BadGuy [protected]
operator=(const GhostTree &)GhostTree [private]
physicBadGuy [protected]
Platform classMovingObject [friend]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
root_timerGhostTree [private]
run_dead_script()BadGuy [virtual]
Sector classMovingObject [friend]
set_action(const std::string &action, int loops)MovingSprite [protected]
set_action(const std::string &action, int loops, AnchorPoint anchorPoint)MovingSprite [protected]
set_action_centered(const std::string &action, int loops)MovingSprite [protected]
set_colgroup_active(CollisionGroup group)BadGuy [protected]
set_group(CollisionGroup group)MovingObject [inline, protected]
set_pos(const Vector &pos)MovingObject [inline, virtual]
set_size(float w, float h)MovingObject [inline, virtual]
set_start_position(const Vector &vec)BadGuy [inline]
set_state(State state)BadGuy [protected]
set_width(float w)MovingObject [inline, virtual]
spawn_lantern()GhostTree [private]
spriteMovingSprite [protected]
sprite_nameMovingSprite [protected]
start_dirBadGuy [protected]
start_positionBadGuy [protected]
State enum nameBadGuy [protected]
STATE_ACTIVE enum valueBadGuy [protected]
STATE_DYING enum valueGhostTree [private]
STATE_FALLING enum valueBadGuy [protected]
STATE_IDLE enum valueGhostTree [private]
STATE_INACTIVE enum valueBadGuy [protected]
STATE_INIT enum valueBadGuy [protected]
STATE_SQUISHED enum valueBadGuy [protected]
STATE_SUCKING enum valueGhostTree [private]
STATE_SWALLOWING enum valueGhostTree [private]
str2dir(std::string dir_str)BadGuy [protected]
suck_lanternGhostTree [private]
suck_lantern_colorGhostTree [private]
suck_timerGhostTree [private]
treecolorGhostTree [private]
unfreeze()BadGuy [virtual]
unref()RefCounter [inline]
update(float elapsed_time)BadGuy [virtual]
update_on_ground_flag(const CollisionHit &hit)BadGuy [protected]
willo_colorGhostTree [private]
willo_radiusGhostTree [private]
willo_spawn_yGhostTree [private]
willo_speedGhostTree [private]
willowisp_died(TreeWillOWisp *willowisp)GhostTree
willowisp_timerGhostTree [private]
willowispsGhostTree [private]
~GameObject()GameObject [virtual]
~GhostTree()GhostTree
~MovingObject()MovingObject [virtual]
~MovingSprite()MovingSprite
~RefCounter()RefCounter [inline, protected, virtual]


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