add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
draw(DrawingContext &context) | Gradient | [virtual] |
GameObject() | GameObject | |
GameObject(const GameObject &rhs) | GameObject | |
get_gradient_bottom() const | Gradient | [inline] |
get_gradient_top() const | Gradient | [inline] |
get_name() const | GameObject | [inline] |
Gradient() | Gradient | |
Gradient(const Reader &reader) | Gradient | |
gradient_bottom | Gradient | [private] |
gradient_top | Gradient | [private] |
is_valid() const | GameObject | [inline] |
layer | Gradient | [private] |
name | GameObject | [protected] |
ref() | RefCounter | [inline] |
RefCounter() | RefCounter | [inline] |
remove_me() | GameObject | [inline] |
set_gradient(Color top, Color bottom) | Gradient | |
unref() | RefCounter | [inline] |
update(float elapsed_time) | Gradient | [virtual] |
~GameObject() | GameObject | [virtual] |
~Gradient() | Gradient | [virtual] |
~RefCounter() | RefCounter | [inline, protected, virtual] |