IceCrusher Member List

This is the complete list of members for IceCrusher, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
bboxMovingObject [protected]
collides(GameObject &other, const CollisionHit &hit)MovingObject [inline, virtual]
collision(GameObject &other, const CollisionHit &hit)IceCrusher [virtual]
collision_solid(const CollisionHit &hit)IceCrusher [virtual]
collision_tile(uint32_t tile_attributes)MovingObject [inline, virtual]
CollisionGrid classMovingObject [friend]
cooldown_timerIceCrusher [protected]
CRUSHING enum valueIceCrusher [protected]
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context)MovingSprite [virtual]
found_victim()IceCrusher [protected]
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_bbox() constMovingObject [inline]
get_group() constMovingObject [inline]
get_movement() constMovingObject [inline]
get_name() constGameObject [inline]
get_nearest_player()IceCrusher [protected]
get_pos() constMovingObject [inline]
groupMovingObject [protected]
ic_sizeIceCrusher [private]
IceCrusher(const Reader &reader)IceCrusher
IceCrusher(const IceCrusher &icecrusher)IceCrusher
IceCrusherSize enum nameIceCrusher [private]
IceCrusherState enum nameIceCrusher [protected]
IDLE enum valueIceCrusher [protected]
is_valid() constGameObject [inline]
LARGE enum valueIceCrusher [private]
layerMovingSprite [protected]
movementMovingObject [protected]
MovingObject()MovingObject
MovingSprite(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const Reader &reader, const Vector &pos, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const Reader &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const Reader &reader, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const MovingSprite &moving_sprite)MovingSprite
nameGameObject [protected]
NORMAL enum valueIceCrusher [private]
physicIceCrusher [protected]
Platform classMovingObject [friend]
RECOVERING enum valueIceCrusher [protected]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
Sector classMovingObject [friend]
set_action(const std::string &action, int loops)MovingSprite [protected]
set_action(const std::string &action, int loops, AnchorPoint anchorPoint)MovingSprite [protected]
set_action_centered(const std::string &action, int loops)MovingSprite [protected]
set_group(CollisionGroup group)MovingObject [inline, protected]
set_pos(const Vector &pos)MovingObject [inline, virtual]
set_size(float w, float h)MovingObject [inline, virtual]
set_state(IceCrusherState state, bool force=false)IceCrusher [protected]
set_width(float w)MovingObject [inline, virtual]
spriteMovingSprite [protected]
sprite_nameMovingSprite [protected]
start_positionIceCrusher [protected]
stateIceCrusher [protected]
unref()RefCounter [inline]
update(float elapsed_time)IceCrusher [virtual]
~GameObject()GameObject [virtual]
~MovingObject()MovingObject [virtual]
~MovingSprite()MovingSprite
~RefCounter()RefCounter [inline, protected, virtual]


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