Menu Member List

This is the complete list of members for Menu, including all inherited members.

active_colorMenu [private, static]
active_itemMenu [private]
add_back(const std::string &text)Menu
add_controlfield(int id, const std::string &text, const std::string &mapping="")Menu
add_entry(int id, const std::string &text)Menu
add_hl()Menu
add_inactive(int id, const std::string &text)Menu
add_label(const std::string &text)Menu
add_string_select(int id, const std::string &text)Menu
add_submenu(const std::string &text, Menu *submenu, int id=-1)Menu
add_toggle(int id, const std::string &text, bool toggled=false)Menu
additem(MenuItem *pmenu_item)Menu [protected]
arrange_leftMenu [private]
arrow_leftMenu [private]
arrow_rightMenu [private]
backMenu [private]
check()Menu
check_controlfield_change_event(const SDL_Event &event)Menu [private]
check_menu()=0Menu [pure virtual]
checkboxMenu [private]
checkbox_checkedMenu [private]
clear()Menu
closeMenu
default_colorMenu [private, static]
delete_characterMenu [private]
draw(DrawingContext &context)Menu
draw_item(DrawingContext &context, int index)Menu [private]
effect_progressMenu
effect_start_timeMenu
event(const SDL_Event &event)Menu
field_colorMenu [private, static]
get_active_item_id()Menu
get_height() constMenu [protected]
get_item(int index)Menu [inline]
get_item_by_id(int id)Menu
get_item_by_id(int id) constMenu
get_parent() constMenu
get_width() constMenu [protected]
hit_itemMenu [private]
inactive_colorMenu [private, static]
is_toggled(int id) constMenu
itemsMenu
label_colorMenu [private, static]
Menu()Menu
menu_action(MenuItem *item)Menu [virtual]
MENU_ACTION_BACK enum valueMenu [private]
MENU_ACTION_DOWN enum valueMenu [private]
MENU_ACTION_HIT enum valueMenu [private]
MENU_ACTION_INPUT enum valueMenu [private]
MENU_ACTION_LEFT enum valueMenu [private]
MENU_ACTION_NONE enum valueMenu [private]
MENU_ACTION_REMOVE enum valueMenu [private]
MENU_ACTION_RIGHT enum valueMenu [private]
MENU_ACTION_UP enum valueMenu [private]
menu_repeat_timeMenu [private]
menuactionMenu [private]
MenuAction enum nameMenu [private]
mn_input_charMenu [private]
posMenu [private]
set_active_item(int id)Menu
set_pos(float x, float y, float rw=0, float rh=0)Menu
set_toggled(int id, bool toggled)Menu
update()Menu
~Menu()Menu [virtual]


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