add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
draw(DrawingContext &context) | ParticleSystem | [virtual] |
GameObject() | GameObject | |
GameObject(const GameObject &rhs) | GameObject | |
get_name() const | GameObject | [inline] |
is_valid() const | GameObject | [inline] |
max_particle_size | ParticleSystem | [protected] |
name | GameObject | [protected] |
particles | ParticleSystem | [protected] |
ParticleSystem(float max_particle_size=60) | ParticleSystem | |
ref() | RefCounter | [inline] |
RefCounter() | RefCounter | [inline] |
remove_me() | GameObject | [inline] |
unref() | RefCounter | [inline] |
update(float elapsed_time)=0 | GameObject | [pure virtual] |
virtual_height | ParticleSystem | [protected] |
virtual_width | ParticleSystem | [protected] |
z_pos | ParticleSystem | [protected] |
~GameObject() | GameObject | [virtual] |
~ParticleSystem() | ParticleSystem | [virtual] |
~RefCounter() | RefCounter | [inline, protected, virtual] |