| activate() | Player | [private, virtual] |
| add_bonus(const std::string &bonus) | Player | [virtual] |
| add_bonus(BonusType type, bool animate=false) | Player | |
| add_coins(int count) | Player | [virtual] |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| add_velocity(const Vector &velocity) | Player | |
| add_velocity(const Vector &velocity, const Vector &end_speed) | Player | |
| adjust_height(float new_height) | Player | |
| airarrow | Player | |
| apply_friction() | Player | [private] |
| backflip_direction | Player | [private] |
| backflip_timer | Player | |
| backflipping | Player | [private] |
| bbox | MovingObject | [protected] |
| bounce(BadGuy &badguy) | Player | |
| can_jump | Player | |
| check_bounds() | Player | |
| climbing | Player | |
| collides(GameObject &other, const CollisionHit &hit) | MovingObject | [inline, virtual] |
| collision(GameObject &other, const CollisionHit &hit) | Player | [virtual] |
| collision_solid(const CollisionHit &hit) | Player | [virtual] |
| collision_tile(uint32_t tile_attributes) | Player | [virtual] |
| CollisionGrid class | MovingObject | [friend] |
| controller | Player | [private] |
| deactivate() | Player | [private, virtual] |
| deactivated | Player | [private] |
| dead | Player | [private] |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| dir | Player | |
| do_backflip() | Player | [virtual] |
| do_cheer() | Player | [virtual] |
| do_duck() | Player | [virtual] |
| do_jump(float yspeed) | Player | [virtual] |
| do_jump_apex() | Player | [private] |
| do_scripting_controller(std::string control, bool pressed) | Player | [virtual] |
| do_standup() | Player | [virtual] |
| does_buttjump | Player | |
| draw(DrawingContext &context) | Player | [virtual] |
| duck | Player | [private] |
| dying | Player | [private] |
| dying_timer | Player | |
| early_jump_apex() | Player | [private] |
| edit_mode | Player | |
| expose(HSQUIRRELVM vm, SQInteger table_idx) | Player | [virtual] |
| fall_mode | Player | |
| FALLING enum value | Player | |
| FallMode enum name | Player | |
| floor_normal | Player | |
| GameObject() | GameObject | |
| GameObject(const GameObject &rhs) | GameObject | |
| get_bbox() const | MovingObject | [inline] |
| get_coins() | Player | [virtual] |
| get_controller() | Player | [inline] |
| get_ghost_mode() | Player | [inline, virtual] |
| get_grabbed_object() const | Player | [inline] |
| get_group() const | MovingObject | [inline] |
| get_movement() const | MovingObject | [inline] |
| get_name() const | GameObject | [inline] |
| get_physic() | Player | [inline] |
| get_pos() const | MovingObject | [inline] |
| get_speedlimit() | Player | |
| get_status() | Player | [inline] |
| get_velocity() | Player | |
| get_visible() | Player | [virtual] |
| ghost_mode | Player | |
| grabbed_object | Player | |
| group | MovingObject | [protected] |
| growing | Player | |
| handle_horizontal_input() | Player | [private] |
| handle_input() | Player | [private] |
| handle_input_climbing() | Player | [private] |
| handle_input_ghost() | Player | [private] |
| handle_vertical_input() | Player | [private] |
| ice_this_frame | Player | [private] |
| idle_stage | Player | |
| idle_timer | Player | |
| init() | Player | [private] |
| invincible_timer | Player | |
| is_big() | Player | |
| is_dead() const | Player | [inline] |
| is_dying() const | Player | [inline] |
| is_invincible() const | Player | [inline] |
| is_valid() const | GameObject | [inline] |
| is_winning() | Player | [inline] |
| jump_button_timer | Player | |
| jump_early_apex | Player | [private] |
| jumping | Player | |
| JUMPING enum value | Player | |
| kick() | Player | |
| kick_timer | Player | |
| kill(bool completely) | Player | [virtual] |
| last_ground_y | Player | |
| make_invincible() | Player | [virtual] |
| move(const Vector &vector) | Player | |
| movement | MovingObject | [protected] |
| MovingObject() | MovingObject | |
| name | GameObject | [protected] |
| old_dir | Player | |
| ON_GROUND enum value | Player | |
| on_ground() | Player | |
| on_ground_flag | Player | |
| on_ice | Player | [private] |
| operator=(const Player &) | Player | [private] |
| peeking_direction_x() const | Player | [inline] |
| peeking_direction_y() const | Player | [inline] |
| peekingX | Player | [private] |
| peekingY | Player | [private] |
| physic | Player | |
| Platform class | MovingObject | [friend] |
| Player(PlayerStatus *player_status, const std::string &name) | Player | |
| Player(const Player &) | Player | [private] |
| player_status | Player | [private] |
| position_grabbed_object() | Player | |
| ref() | RefCounter | [inline] |
| RefCounter() | RefCounter | [inline] |
| remove_me() | GameObject | [inline] |
| safe_timer | Player | |
| scripting_controller | Player | [private] |
| scripting_controller_old | Player | [private] |
| Sector class | MovingObject | [friend] |
| set_bonus(BonusType type, bool animate=false) | Player | |
| set_controller(Controller *controller) | Player | |
| set_edit_mode(bool enable) | Player | |
| set_ghost_mode(bool enable) | Player | [virtual] |
| set_group(CollisionGroup group) | MovingObject | [inline, protected] |
| set_pos(const Vector &pos) | MovingObject | [inline, virtual] |
| set_size(float w, float h) | MovingObject | [inline, virtual] |
| set_speedlimit(float newlimit) | Player | |
| set_visible(bool visible) | Player | [virtual] |
| set_width(float w) | MovingObject | [inline, virtual] |
| set_winning() | Player | |
| shooting_timer | Player | |
| skidding_timer | Player | |
| speedlimit | Player | [private] |
| sprite | Player | |
| start_climbing(Climbable &climbable) | Player | |
| stop_climbing(Climbable &climbable) | Player | |
| stop_grabbing() | Player | [inline] |
| swimming | Player | [private] |
| TRAMPOLINE_JUMP enum value | Player | |
| trigger_sequence(std::string sequence_name) | Player | [virtual] |
| try_grab() | Player | |
| unduck_hurt_timer | Player | |
| unexpose(HSQUIRRELVM vm, SQInteger table_idx) | Player | [virtual] |
| unref() | RefCounter | [inline] |
| update(float elapsed_time) | Player | [virtual] |
| use_scripting_controller(bool use_or_release) | Player | [virtual] |
| visible | Player | |
| walk(float speed) | Player | [private, virtual] |
| wants_buttjump | Player | |
| winning | Player | [private] |
| ~GameObject() | GameObject | [virtual] |
| ~MovingObject() | MovingObject | [virtual] |
| ~Player() | Player | [virtual] |
| ~RefCounter() | RefCounter | [inline, protected, virtual] |
| ~ScriptInterface() | ScriptInterface | [inline, virtual] |