Player Member List

This is the complete list of members for Player, including all inherited members.

activate()Player [private, virtual]
add_bonus(const std::string &bonus)Player [virtual]
add_bonus(BonusType type, bool animate=false)Player
add_coins(int count)Player [virtual]
add_remove_listener(ObjectRemoveListener *listener)GameObject
add_velocity(const Vector &velocity)Player
add_velocity(const Vector &velocity, const Vector &end_speed)Player
adjust_height(float new_height)Player
airarrowPlayer
apply_friction()Player [private]
backflip_directionPlayer [private]
backflip_timerPlayer
backflippingPlayer [private]
bboxMovingObject [protected]
bounce(BadGuy &badguy)Player
can_jumpPlayer
check_bounds()Player
climbingPlayer
collides(GameObject &other, const CollisionHit &hit)MovingObject [inline, virtual]
collision(GameObject &other, const CollisionHit &hit)Player [virtual]
collision_solid(const CollisionHit &hit)Player [virtual]
collision_tile(uint32_t tile_attributes)Player [virtual]
CollisionGrid classMovingObject [friend]
controllerPlayer [private]
deactivate()Player [private, virtual]
deactivatedPlayer [private]
deadPlayer [private]
del_remove_listener(ObjectRemoveListener *listener)GameObject
dirPlayer
do_backflip()Player [virtual]
do_cheer()Player [virtual]
do_duck()Player [virtual]
do_jump(float yspeed)Player [virtual]
do_jump_apex()Player [private]
do_scripting_controller(std::string control, bool pressed)Player [virtual]
do_standup()Player [virtual]
does_buttjumpPlayer
draw(DrawingContext &context)Player [virtual]
duckPlayer [private]
dyingPlayer [private]
dying_timerPlayer
early_jump_apex()Player [private]
edit_modePlayer
expose(HSQUIRRELVM vm, SQInteger table_idx)Player [virtual]
fall_modePlayer
FALLING enum valuePlayer
FallMode enum namePlayer
floor_normalPlayer
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_bbox() constMovingObject [inline]
get_coins()Player [virtual]
get_controller()Player [inline]
get_ghost_mode()Player [inline, virtual]
get_grabbed_object() constPlayer [inline]
get_group() constMovingObject [inline]
get_movement() constMovingObject [inline]
get_name() constGameObject [inline]
get_physic()Player [inline]
get_pos() constMovingObject [inline]
get_speedlimit()Player
get_status()Player [inline]
get_velocity()Player
get_visible()Player [virtual]
ghost_modePlayer
grabbed_objectPlayer
groupMovingObject [protected]
growingPlayer
handle_horizontal_input()Player [private]
handle_input()Player [private]
handle_input_climbing()Player [private]
handle_input_ghost()Player [private]
handle_vertical_input()Player [private]
ice_this_framePlayer [private]
idle_stagePlayer
idle_timerPlayer
init()Player [private]
invincible_timerPlayer
is_big()Player
is_dead() constPlayer [inline]
is_dying() constPlayer [inline]
is_invincible() constPlayer [inline]
is_valid() constGameObject [inline]
is_winning()Player [inline]
jump_button_timerPlayer
jump_early_apexPlayer [private]
jumpingPlayer
JUMPING enum valuePlayer
kick()Player
kick_timerPlayer
kill(bool completely)Player [virtual]
last_ground_yPlayer
make_invincible()Player [virtual]
move(const Vector &vector)Player
movementMovingObject [protected]
MovingObject()MovingObject
nameGameObject [protected]
old_dirPlayer
ON_GROUND enum valuePlayer
on_ground()Player
on_ground_flagPlayer
on_icePlayer [private]
operator=(const Player &)Player [private]
peeking_direction_x() constPlayer [inline]
peeking_direction_y() constPlayer [inline]
peekingXPlayer [private]
peekingYPlayer [private]
physicPlayer
Platform classMovingObject [friend]
Player(PlayerStatus *player_status, const std::string &name)Player
Player(const Player &)Player [private]
player_statusPlayer [private]
position_grabbed_object()Player
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
safe_timerPlayer
scripting_controllerPlayer [private]
scripting_controller_oldPlayer [private]
Sector classMovingObject [friend]
set_bonus(BonusType type, bool animate=false)Player
set_controller(Controller *controller)Player
set_edit_mode(bool enable)Player
set_ghost_mode(bool enable)Player [virtual]
set_group(CollisionGroup group)MovingObject [inline, protected]
set_pos(const Vector &pos)MovingObject [inline, virtual]
set_size(float w, float h)MovingObject [inline, virtual]
set_speedlimit(float newlimit)Player
set_visible(bool visible)Player [virtual]
set_width(float w)MovingObject [inline, virtual]
set_winning()Player
shooting_timerPlayer
skidding_timerPlayer
speedlimitPlayer [private]
spritePlayer
start_climbing(Climbable &climbable)Player
stop_climbing(Climbable &climbable)Player
stop_grabbing()Player [inline]
swimmingPlayer [private]
TRAMPOLINE_JUMP enum valuePlayer
trigger_sequence(std::string sequence_name)Player [virtual]
try_grab()Player
unduck_hurt_timerPlayer
unexpose(HSQUIRRELVM vm, SQInteger table_idx)Player [virtual]
unref()RefCounter [inline]
update(float elapsed_time)Player [virtual]
use_scripting_controller(bool use_or_release)Player [virtual]
visiblePlayer
walk(float speed)Player [private, virtual]
wants_buttjumpPlayer
winningPlayer [private]
~GameObject()GameObject [virtual]
~MovingObject()MovingObject [virtual]
~Player()Player [virtual]
~RefCounter()RefCounter [inline, protected, virtual]
~ScriptInterface()ScriptInterface [inline, virtual]


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