activate() | Player | [private, virtual] |
add_bonus(const std::string &bonus) | Player | [virtual] |
add_bonus(BonusType type, bool animate=false) | Player | |
add_coins(int count) | Player | [virtual] |
add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
add_velocity(const Vector &velocity) | Player | |
add_velocity(const Vector &velocity, const Vector &end_speed) | Player | |
adjust_height(float new_height) | Player | |
airarrow | Player | |
apply_friction() | Player | [private] |
backflip_direction | Player | [private] |
backflip_timer | Player | |
backflipping | Player | [private] |
bbox | MovingObject | [protected] |
bounce(BadGuy &badguy) | Player | |
can_jump | Player | |
check_bounds() | Player | |
climbing | Player | |
collides(GameObject &other, const CollisionHit &hit) | MovingObject | [inline, virtual] |
collision(GameObject &other, const CollisionHit &hit) | Player | [virtual] |
collision_solid(const CollisionHit &hit) | Player | [virtual] |
collision_tile(uint32_t tile_attributes) | Player | [virtual] |
CollisionGrid class | MovingObject | [friend] |
controller | Player | [private] |
deactivate() | Player | [private, virtual] |
deactivated | Player | [private] |
dead | Player | [private] |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
dir | Player | |
do_backflip() | Player | [virtual] |
do_cheer() | Player | [virtual] |
do_duck() | Player | [virtual] |
do_jump(float yspeed) | Player | [virtual] |
do_jump_apex() | Player | [private] |
do_scripting_controller(std::string control, bool pressed) | Player | [virtual] |
do_standup() | Player | [virtual] |
does_buttjump | Player | |
draw(DrawingContext &context) | Player | [virtual] |
duck | Player | [private] |
dying | Player | [private] |
dying_timer | Player | |
early_jump_apex() | Player | [private] |
edit_mode | Player | |
expose(HSQUIRRELVM vm, SQInteger table_idx) | Player | [virtual] |
fall_mode | Player | |
FALLING enum value | Player | |
FallMode enum name | Player | |
floor_normal | Player | |
GameObject() | GameObject | |
GameObject(const GameObject &rhs) | GameObject | |
get_bbox() const | MovingObject | [inline] |
get_coins() | Player | [virtual] |
get_controller() | Player | [inline] |
get_ghost_mode() | Player | [inline, virtual] |
get_grabbed_object() const | Player | [inline] |
get_group() const | MovingObject | [inline] |
get_movement() const | MovingObject | [inline] |
get_name() const | GameObject | [inline] |
get_physic() | Player | [inline] |
get_pos() const | MovingObject | [inline] |
get_speedlimit() | Player | |
get_status() | Player | [inline] |
get_velocity() | Player | |
get_visible() | Player | [virtual] |
ghost_mode | Player | |
grabbed_object | Player | |
group | MovingObject | [protected] |
growing | Player | |
handle_horizontal_input() | Player | [private] |
handle_input() | Player | [private] |
handle_input_climbing() | Player | [private] |
handle_input_ghost() | Player | [private] |
handle_vertical_input() | Player | [private] |
ice_this_frame | Player | [private] |
idle_stage | Player | |
idle_timer | Player | |
init() | Player | [private] |
invincible_timer | Player | |
is_big() | Player | |
is_dead() const | Player | [inline] |
is_dying() const | Player | [inline] |
is_invincible() const | Player | [inline] |
is_valid() const | GameObject | [inline] |
is_winning() | Player | [inline] |
jump_button_timer | Player | |
jump_early_apex | Player | [private] |
jumping | Player | |
JUMPING enum value | Player | |
kick() | Player | |
kick_timer | Player | |
kill(bool completely) | Player | [virtual] |
last_ground_y | Player | |
make_invincible() | Player | [virtual] |
move(const Vector &vector) | Player | |
movement | MovingObject | [protected] |
MovingObject() | MovingObject | |
name | GameObject | [protected] |
old_dir | Player | |
ON_GROUND enum value | Player | |
on_ground() | Player | |
on_ground_flag | Player | |
on_ice | Player | [private] |
operator=(const Player &) | Player | [private] |
peeking_direction_x() const | Player | [inline] |
peeking_direction_y() const | Player | [inline] |
peekingX | Player | [private] |
peekingY | Player | [private] |
physic | Player | |
Platform class | MovingObject | [friend] |
Player(PlayerStatus *player_status, const std::string &name) | Player | |
Player(const Player &) | Player | [private] |
player_status | Player | [private] |
position_grabbed_object() | Player | |
ref() | RefCounter | [inline] |
RefCounter() | RefCounter | [inline] |
remove_me() | GameObject | [inline] |
safe_timer | Player | |
scripting_controller | Player | [private] |
scripting_controller_old | Player | [private] |
Sector class | MovingObject | [friend] |
set_bonus(BonusType type, bool animate=false) | Player | |
set_controller(Controller *controller) | Player | |
set_edit_mode(bool enable) | Player | |
set_ghost_mode(bool enable) | Player | [virtual] |
set_group(CollisionGroup group) | MovingObject | [inline, protected] |
set_pos(const Vector &pos) | MovingObject | [inline, virtual] |
set_size(float w, float h) | MovingObject | [inline, virtual] |
set_speedlimit(float newlimit) | Player | |
set_visible(bool visible) | Player | [virtual] |
set_width(float w) | MovingObject | [inline, virtual] |
set_winning() | Player | |
shooting_timer | Player | |
skidding_timer | Player | |
speedlimit | Player | [private] |
sprite | Player | |
start_climbing(Climbable &climbable) | Player | |
stop_climbing(Climbable &climbable) | Player | |
stop_grabbing() | Player | [inline] |
swimming | Player | [private] |
TRAMPOLINE_JUMP enum value | Player | |
trigger_sequence(std::string sequence_name) | Player | [virtual] |
try_grab() | Player | |
unduck_hurt_timer | Player | |
unexpose(HSQUIRRELVM vm, SQInteger table_idx) | Player | [virtual] |
unref() | RefCounter | [inline] |
update(float elapsed_time) | Player | [virtual] |
use_scripting_controller(bool use_or_release) | Player | [virtual] |
visible | Player | |
walk(float speed) | Player | [private, virtual] |
wants_buttjump | Player | |
winning | Player | [private] |
~GameObject() | GameObject | [virtual] |
~MovingObject() | MovingObject | [virtual] |
~Player() | Player | [virtual] |
~RefCounter() | RefCounter | [inline, protected, virtual] |
~ScriptInterface() | ScriptInterface | [inline, virtual] |