add_coins(int count, bool play_sound=true) | PlayerStatus | |
bonus | PlayerStatus | |
coin_surface | PlayerStatus | [private] |
coins | PlayerStatus | |
displayed_coins | PlayerStatus | [private] |
displayed_coins_frame | PlayerStatus | [private] |
draw(DrawingContext &context) | PlayerStatus | |
max_fire_bullets | PlayerStatus | |
max_ice_bullets | PlayerStatus | |
operator=(const PlayerStatus &) | PlayerStatus | [private] |
PlayerStatus() | PlayerStatus | |
PlayerStatus(const PlayerStatus &) | PlayerStatus | [private] |
read(const Reader &lisp) | PlayerStatus | |
reset() | PlayerStatus | |
text_color | PlayerStatus | [private, static] |
write(Writer &writer) | PlayerStatus | |
~PlayerStatus() | PlayerStatus |