| add_coins(int count, bool play_sound=true) | PlayerStatus | |
| bonus | PlayerStatus | |
| coin_surface | PlayerStatus | [private] |
| coins | PlayerStatus | |
| displayed_coins | PlayerStatus | [private] |
| displayed_coins_frame | PlayerStatus | [private] |
| draw(DrawingContext &context) | PlayerStatus | |
| max_fire_bullets | PlayerStatus | |
| max_ice_bullets | PlayerStatus | |
| operator=(const PlayerStatus &) | PlayerStatus | [private] |
| PlayerStatus() | PlayerStatus | |
| PlayerStatus(const PlayerStatus &) | PlayerStatus | [private] |
| read(const Reader &lisp) | PlayerStatus | |
| reset() | PlayerStatus | |
| text_color | PlayerStatus | [private, static] |
| write(Writer &writer) | PlayerStatus | |
| ~PlayerStatus() | PlayerStatus |
1.5.1