PulsingLight Member List

This is the complete list of members for PulsingLight, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
colorLight [protected]
cycle_lenPulsingLight [protected]
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context)PulsingLight [virtual]
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_name() constGameObject [inline]
is_valid() constGameObject [inline]
Light(const Vector &center, const Color &color=Color(1.0, 1.0, 1.0, 1.0))Light
max_alphaPulsingLight [protected]
min_alphaPulsingLight [protected]
nameGameObject [protected]
positionLight [protected]
PulsingLight(const Vector &center, float cycle_len=5.0, float min_alpha=0.0, float max_alpha=1.0, const Color &color=Color(1.0, 1.0, 1.0, 1.0))PulsingLight
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
spriteLight [protected]
tPulsingLight [protected]
unref()RefCounter [inline]
update(float elapsed_time)PulsingLight [virtual]
~GameObject()GameObject [virtual]
~Light()Light [virtual]
~PulsingLight()PulsingLight [virtual]
~RefCounter()RefCounter [inline, protected, virtual]


Generated on Mon Jun 9 03:38:34 2014 for SuperTux by  doxygen 1.5.1