| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| color | Light | [protected] |
| cycle_len | PulsingLight | [protected] |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) | PulsingLight | [virtual] |
| GameObject() | GameObject | |
| GameObject(const GameObject &rhs) | GameObject | |
| get_name() const | GameObject | [inline] |
| is_valid() const | GameObject | [inline] |
| Light(const Vector ¢er, const Color &color=Color(1.0, 1.0, 1.0, 1.0)) | Light | |
| max_alpha | PulsingLight | [protected] |
| min_alpha | PulsingLight | [protected] |
| name | GameObject | [protected] |
| position | Light | [protected] |
| PulsingLight(const Vector ¢er, float cycle_len=5.0, float min_alpha=0.0, float max_alpha=1.0, const Color &color=Color(1.0, 1.0, 1.0, 1.0)) | PulsingLight | |
| ref() | RefCounter | [inline] |
| RefCounter() | RefCounter | [inline] |
| remove_me() | GameObject | [inline] |
| sprite | Light | [protected] |
| t | PulsingLight | [protected] |
| unref() | RefCounter | [inline] |
| update(float elapsed_time) | PulsingLight | [virtual] |
| ~GameObject() | GameObject | [virtual] |
| ~Light() | Light | [virtual] |
| ~PulsingLight() | PulsingLight | [virtual] |
| ~RefCounter() | RefCounter | [inline, protected, virtual] |