| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) | RainSplash | [protected, virtual] |
| frame | RainSplash | [private] |
| GameObject() | GameObject | |
| GameObject(const GameObject &rhs) | GameObject | |
| get_name() const | GameObject | [inline] |
| hit(Player &) | RainSplash | [protected, virtual] |
| is_valid() const | GameObject | [inline] |
| name | GameObject | [protected] |
| position | RainSplash | [private] |
| RainSplash(Vector pos, bool vertical) | RainSplash | |
| ref() | RefCounter | [inline] |
| RefCounter() | RefCounter | [inline] |
| remove_me() | GameObject | [inline] |
| sprite | RainSplash | [private] |
| unref() | RefCounter | [inline] |
| update(float time) | RainSplash | [protected, virtual] |
| ~GameObject() | GameObject | [virtual] |
| ~RainSplash() | RainSplash | |
| ~RefCounter() | RefCounter | [inline, protected, virtual] |
1.5.1