add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
draw(DrawingContext &context) | RainSplash | [protected, virtual] |
frame | RainSplash | [private] |
GameObject() | GameObject | |
GameObject(const GameObject &rhs) | GameObject | |
get_name() const | GameObject | [inline] |
hit(Player &) | RainSplash | [protected, virtual] |
is_valid() const | GameObject | [inline] |
name | GameObject | [protected] |
position | RainSplash | [private] |
RainSplash(Vector pos, bool vertical) | RainSplash | |
ref() | RefCounter | [inline] |
RefCounter() | RefCounter | [inline] |
remove_me() | GameObject | [inline] |
sprite | RainSplash | [private] |
unref() | RefCounter | [inline] |
update(float time) | RainSplash | [protected, virtual] |
~GameObject() | GameObject | [virtual] |
~RainSplash() | RainSplash | |
~RefCounter() | RefCounter | [inline, protected, virtual] |