ScriptedObject Member List

This is the complete list of members for ScriptedObject, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
bboxMovingObject [protected]
collides(GameObject &other, const CollisionHit &hit)MovingObject [inline, virtual]
collision(GameObject &other, const CollisionHit &hit)ScriptedObject [virtual]
collision_solid(const CollisionHit &hit)ScriptedObject [virtual]
collision_tile(uint32_t tile_attributes)MovingObject [inline, virtual]
CollisionGrid classMovingObject [friend]
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context)ScriptedObject [virtual]
expose(HSQUIRRELVM vm, SQInteger table_idx)ScriptedObject [virtual]
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_action()ScriptedObject [virtual]
get_bbox() constMovingObject [inline]
get_group() constMovingObject [inline]
get_movement() constMovingObject [inline]
get_name()ScriptedObject [virtual]
MovingSprite::get_name() constGameObject [inline]
get_pos() constMovingObject [inline]
get_pos_x()ScriptedObject [virtual]
get_pos_y()ScriptedObject [virtual]
get_velocity_x()ScriptedObject [virtual]
get_velocity_y()ScriptedObject [virtual]
groupMovingObject [protected]
is_solid()ScriptedObject [virtual]
is_valid() constGameObject [inline]
is_visible()ScriptedObject [virtual]
layerMovingSprite [protected]
move(float x, float y)ScriptedObject [virtual]
movementMovingObject [protected]
MovingObject()MovingObject
MovingSprite(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const Reader &reader, const Vector &pos, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const Reader &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const Reader &reader, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const MovingSprite &moving_sprite)MovingSprite
nameScriptedObject [private]
new_velScriptedObject [private]
new_vel_setScriptedObject [private]
physicScriptedObject [private]
physic_enabledScriptedObject [private]
Platform classMovingObject [friend]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
ScriptedObject(const Reader &lisp)ScriptedObject
Sector classMovingObject [friend]
set_action(const std::string &animation)ScriptedObject [virtual]
MovingSprite::set_action(const std::string &action, int loops)MovingSprite [protected]
MovingSprite::set_action(const std::string &action, int loops, AnchorPoint anchorPoint)MovingSprite [protected]
set_action_centered(const std::string &action, int loops)MovingSprite [protected]
set_group(CollisionGroup group)MovingObject [inline, protected]
set_pos(float x, float y)ScriptedObject [virtual]
MovingSprite::set_pos(const Vector &pos)MovingObject [inline, virtual]
set_size(float w, float h)MovingObject [inline, virtual]
set_solid(bool solid)ScriptedObject [virtual]
set_velocity(float x, float y)ScriptedObject [virtual]
set_visible(bool visible)ScriptedObject [virtual]
set_width(float w)MovingObject [inline, virtual]
solidScriptedObject [private]
spriteMovingSprite [protected]
sprite_nameMovingSprite [protected]
unexpose(HSQUIRRELVM vm, SQInteger table_idx)ScriptedObject [virtual]
unref()RefCounter [inline]
update(float elapsed_time)ScriptedObject [virtual]
visibleScriptedObject [private]
~GameObject()GameObject [virtual]
~MovingObject()MovingObject [virtual]
~MovingSprite()MovingSprite
~RefCounter()RefCounter [inline, protected, virtual]
~ScriptedObject()scripting::ScriptedObject [inline, virtual]
~ScriptInterface()ScriptInterface [inline, virtual]


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