_current | Sector | [private, static] |
activate(const std::string &spawnpoint) | Sector | |
activate(const Vector &player_pos) | Sector | |
add_bullet(const Vector &pos, const PlayerStatus *player_status, float xm, Direction dir) | Sector | |
add_object(GameObject *object) | Sector | |
add_smoke_cloud(const Vector &pos) | Sector | |
ambient_light | Sector | [private] |
before_object_add(GameObject *object) | Sector | [private] |
before_object_remove(GameObject *object) | Sector | [private] |
bullets | Sector | [private] |
camera | Sector | |
change_solid_tiles(uint32_t old_tile_id, uint32_t new_tile_id) | Sector | |
collision_object(MovingObject *object1, MovingObject *object2) const | Sector | [private] |
collision_static(collision::Constraints *constraints, const Vector &movement, const Rectf &dest, MovingObject &object) | Sector | [private] |
collision_static_constrains(MovingObject &object) | Sector | [private] |
collision_tile_attributes(const Rectf &dest) const | Sector | [private] |
collision_tilemap(collision::Constraints *constraints, const Vector &movement, const Rectf &dest, MovingObject &object) const | Sector | |
current() | Sector | [inline, static] |
currentmusic | Sector | [private] |
Currenton() | Currenton< Sector > | [inline, protected] |
deactivate() | Sector | |
draw(DrawingContext &context) | Sector | |
draw_solids_only | Sector | [static] |
effect | Sector | |
fix_old_tiles() | Sector | [private] |
GameObjects typedef | Sector | |
gameobjects | Sector | |
gameobjects_new | Sector | [private] |
get_active_region() | Sector | |
get_ambient_blue() | Sector | [virtual] |
get_ambient_green() | Sector | [virtual] |
get_ambient_red() | Sector | [virtual] |
get_gravity() const | Sector | |
get_height() const | Sector | |
get_level() | Sector | |
get_music_type() | Sector | |
get_name() const | Sector | [inline] |
get_nearby_objects(const Vector ¢er, float max_distance) | Sector | |
get_nearest_player(const Vector &pos) | Sector | |
get_nearest_player(const Rectf &pos) | Sector | [inline] |
get_players() | Sector | [inline] |
get_total_badguys() | Sector | |
get_total_count() | Sector | [inline] |
get_width() const | Sector | |
gravity | Sector | |
handle_collisions() | Sector | [private] |
init_script | Sector | [private] |
inside(const Rectf &rectangle) const | Sector | |
is_free_of_movingstatics(const Rectf &rect, const MovingObject *ignore_object=0) const | Sector | |
is_free_of_statics(const Rectf &rect, const MovingObject *ignore_object=0, const bool ignoreUnisolid=false) const | Sector | |
is_free_of_tiles(const Rectf &rect, const bool ignoreUnisolid=false) const | Sector | |
level | Sector | [private] |
moving_objects | Sector | |
MovingObjects typedef | Sector | |
music | Sector | |
name | Sector | [private] |
operator=(const Sector &) | Sector | [private] |
parse(const Reader &lisp) | Sector | |
parse_object(const std::string &name, const Reader &lisp) | Sector | [private] |
parse_old_format(const Reader &lisp) | Sector | |
play_music(MusicType musictype) | Sector | |
player | Sector | |
Portables typedef | Sector | |
portables | Sector | |
run_script(std::istream &in, const std::string &sourcename) | Sector | |
ScriptList typedef | Sector | [private] |
scripts | Sector | [private] |
Sector(Level *parent) | Sector | |
Sector(const Sector &) | Sector | [private] |
sector_table | Sector | [private] |
set_ambient_light(float red, float green, float blue) | Sector | [virtual] |
set_gravity(float gravity) | Sector | [virtual] |
set_name(const std::string &name) | Sector | [inline] |
show_collrects | Sector | [static] |
solid_tilemaps | Sector | |
spawnpoints | Sector | |
SpawnPoints typedef | Sector | |
try_expose(GameObject *object) | Sector | [private] |
try_expose_me() | Sector | [private] |
try_unexpose(GameObject *object) | Sector | [private] |
try_unexpose_me() | Sector | [private] |
update(float elapsed_time) | Sector | |
update_game_objects() | Sector | |
~Currenton() | Currenton< Sector > | [inline, protected, virtual] |
~Sector() | Sector | |
~SSector() | scripting::SSector | [inline, virtual] |