| _current | Sector | [private, static] |
| activate(const std::string &spawnpoint) | Sector | |
| activate(const Vector &player_pos) | Sector | |
| add_bullet(const Vector &pos, const PlayerStatus *player_status, float xm, Direction dir) | Sector | |
| add_object(GameObject *object) | Sector | |
| add_smoke_cloud(const Vector &pos) | Sector | |
| ambient_light | Sector | [private] |
| before_object_add(GameObject *object) | Sector | [private] |
| before_object_remove(GameObject *object) | Sector | [private] |
| bullets | Sector | [private] |
| camera | Sector | |
| change_solid_tiles(uint32_t old_tile_id, uint32_t new_tile_id) | Sector | |
| collision_object(MovingObject *object1, MovingObject *object2) const | Sector | [private] |
| collision_static(collision::Constraints *constraints, const Vector &movement, const Rectf &dest, MovingObject &object) | Sector | [private] |
| collision_static_constrains(MovingObject &object) | Sector | [private] |
| collision_tile_attributes(const Rectf &dest) const | Sector | [private] |
| collision_tilemap(collision::Constraints *constraints, const Vector &movement, const Rectf &dest, MovingObject &object) const | Sector | |
| current() | Sector | [inline, static] |
| currentmusic | Sector | [private] |
| Currenton() | Currenton< Sector > | [inline, protected] |
| deactivate() | Sector | |
| draw(DrawingContext &context) | Sector | |
| draw_solids_only | Sector | [static] |
| effect | Sector | |
| fix_old_tiles() | Sector | [private] |
| GameObjects typedef | Sector | |
| gameobjects | Sector | |
| gameobjects_new | Sector | [private] |
| get_active_region() | Sector | |
| get_ambient_blue() | Sector | [virtual] |
| get_ambient_green() | Sector | [virtual] |
| get_ambient_red() | Sector | [virtual] |
| get_gravity() const | Sector | |
| get_height() const | Sector | |
| get_level() | Sector | |
| get_music_type() | Sector | |
| get_name() const | Sector | [inline] |
| get_nearby_objects(const Vector ¢er, float max_distance) | Sector | |
| get_nearest_player(const Vector &pos) | Sector | |
| get_nearest_player(const Rectf &pos) | Sector | [inline] |
| get_players() | Sector | [inline] |
| get_total_badguys() | Sector | |
| get_total_count() | Sector | [inline] |
| get_width() const | Sector | |
| gravity | Sector | |
| handle_collisions() | Sector | [private] |
| init_script | Sector | [private] |
| inside(const Rectf &rectangle) const | Sector | |
| is_free_of_movingstatics(const Rectf &rect, const MovingObject *ignore_object=0) const | Sector | |
| is_free_of_statics(const Rectf &rect, const MovingObject *ignore_object=0, const bool ignoreUnisolid=false) const | Sector | |
| is_free_of_tiles(const Rectf &rect, const bool ignoreUnisolid=false) const | Sector | |
| level | Sector | [private] |
| moving_objects | Sector | |
| MovingObjects typedef | Sector | |
| music | Sector | |
| name | Sector | [private] |
| operator=(const Sector &) | Sector | [private] |
| parse(const Reader &lisp) | Sector | |
| parse_object(const std::string &name, const Reader &lisp) | Sector | [private] |
| parse_old_format(const Reader &lisp) | Sector | |
| play_music(MusicType musictype) | Sector | |
| player | Sector | |
| Portables typedef | Sector | |
| portables | Sector | |
| run_script(std::istream &in, const std::string &sourcename) | Sector | |
| ScriptList typedef | Sector | [private] |
| scripts | Sector | [private] |
| Sector(Level *parent) | Sector | |
| Sector(const Sector &) | Sector | [private] |
| sector_table | Sector | [private] |
| set_ambient_light(float red, float green, float blue) | Sector | [virtual] |
| set_gravity(float gravity) | Sector | [virtual] |
| set_name(const std::string &name) | Sector | [inline] |
| show_collrects | Sector | [static] |
| solid_tilemaps | Sector | |
| spawnpoints | Sector | |
| SpawnPoints typedef | Sector | |
| try_expose(GameObject *object) | Sector | [private] |
| try_expose_me() | Sector | [private] |
| try_unexpose(GameObject *object) | Sector | [private] |
| try_unexpose_me() | Sector | [private] |
| update(float elapsed_time) | Sector | |
| update_game_objects() | Sector | |
| ~Currenton() | Currenton< Sector > | [inline, protected, virtual] |
| ~Sector() | Sector | |
| ~SSector() | scripting::SSector | [inline, virtual] |