accum_time | ShrinkFade | [private] |
dest | ShrinkFade | [private] |
done() | ShrinkFade | [virtual] |
draw(DrawingContext &context) | ShrinkFade | [virtual] |
fade_time | ShrinkFade | [private] |
ShrinkFade(const Vector &point, float fade_time) | ShrinkFade | |
speedbottom | ShrinkFade | [private] |
speedleft | ShrinkFade | [private] |
speedright | ShrinkFade | [private] |
speedtop | ShrinkFade | [private] |
update(float elapsed_time) | ShrinkFade | [virtual] |
~ScreenFade() | ScreenFade | [inline, virtual] |
~ShrinkFade() | ShrinkFade | [virtual] |