play()=0 | SoundSource | [pure virtual] |
playing()=0 | SoundSource | [pure virtual] |
set_gain(float gain)=0 | SoundSource | [pure virtual] |
set_looping(bool looping)=0 | SoundSource | [pure virtual] |
set_pitch(float pitch)=0 | SoundSource | [pure virtual] |
set_position(const Vector &position)=0 | SoundSource | [pure virtual] |
set_reference_distance(float distance)=0 | SoundSource | [pure virtual] |
set_relative(bool relative)=0 | SoundSource | [pure virtual] |
set_velocity(const Vector &velocity)=0 | SoundSource | [pure virtual] |
stop()=0 | SoundSource | [pure virtual] |
~SoundSource() | SoundSource | [inline, virtual] |