add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
angle | Spotlight | [private] |
base | Spotlight | [private] |
center | Spotlight | [private] |
color | Spotlight | [private] |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
draw(DrawingContext &context) | Spotlight | [virtual] |
GameObject() | GameObject | |
GameObject(const GameObject &rhs) | GameObject | |
get_name() const | GameObject | [inline] |
is_valid() const | GameObject | [inline] |
light | Spotlight | [private] |
lightcone | Spotlight | [private] |
lights | Spotlight | [private] |
name | GameObject | [protected] |
position | Spotlight | [private] |
ref() | RefCounter | [inline] |
RefCounter() | RefCounter | [inline] |
remove_me() | GameObject | [inline] |
Spotlight(const Reader &reader) | Spotlight | |
unref() | RefCounter | [inline] |
update(float elapsed_time) | Spotlight | [virtual] |
~GameObject() | GameObject | [virtual] |
~RefCounter() | RefCounter | [inline, protected, virtual] |
~Spotlight() | Spotlight | [virtual] |