| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| angle | Spotlight | [private] |
| base | Spotlight | [private] |
| center | Spotlight | [private] |
| color | Spotlight | [private] |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) | Spotlight | [virtual] |
| GameObject() | GameObject | |
| GameObject(const GameObject &rhs) | GameObject | |
| get_name() const | GameObject | [inline] |
| is_valid() const | GameObject | [inline] |
| light | Spotlight | [private] |
| lightcone | Spotlight | [private] |
| lights | Spotlight | [private] |
| name | GameObject | [protected] |
| position | Spotlight | [private] |
| ref() | RefCounter | [inline] |
| RefCounter() | RefCounter | [inline] |
| remove_me() | GameObject | [inline] |
| Spotlight(const Reader &reader) | Spotlight | |
| unref() | RefCounter | [inline] |
| update(float elapsed_time) | Spotlight | [virtual] |
| ~GameObject() | GameObject | [virtual] |
| ~RefCounter() | RefCounter | [inline, protected, virtual] |
| ~Spotlight() | Spotlight | [virtual] |
1.5.1