| acceleration | SpriteParticle | [private] |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) | SpriteParticle | [protected, virtual] |
| drawing_layer | SpriteParticle | [private] |
| GameObject() | GameObject | |
| GameObject(const GameObject &rhs) | GameObject | |
| get_name() const | GameObject | [inline] |
| hit(Player &player) | SpriteParticle | [protected, virtual] |
| is_valid() const | GameObject | [inline] |
| name | GameObject | [protected] |
| operator=(const SpriteParticle &) | SpriteParticle | [private] |
| position | SpriteParticle | [private] |
| ref() | RefCounter | [inline] |
| RefCounter() | RefCounter | [inline] |
| remove_me() | GameObject | [inline] |
| sprite | SpriteParticle | [private] |
| SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer=LAYER_OBJECTS-1) | SpriteParticle | |
| SpriteParticle(const SpriteParticle &) | SpriteParticle | [private] |
| unref() | RefCounter | [inline] |
| update(float elapsed_time) | SpriteParticle | [protected, virtual] |
| velocity | SpriteParticle | [private] |
| ~GameObject() | GameObject | [virtual] |
| ~RefCounter() | RefCounter | [inline, protected, virtual] |
| ~SpriteParticle() | SpriteParticle | |