acceleration | SpriteParticle | [private] |
add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
draw(DrawingContext &context) | SpriteParticle | [protected, virtual] |
drawing_layer | SpriteParticle | [private] |
GameObject() | GameObject | |
GameObject(const GameObject &rhs) | GameObject | |
get_name() const | GameObject | [inline] |
hit(Player &player) | SpriteParticle | [protected, virtual] |
is_valid() const | GameObject | [inline] |
name | GameObject | [protected] |
operator=(const SpriteParticle &) | SpriteParticle | [private] |
position | SpriteParticle | [private] |
ref() | RefCounter | [inline] |
RefCounter() | RefCounter | [inline] |
remove_me() | GameObject | [inline] |
sprite | SpriteParticle | [private] |
SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer=LAYER_OBJECTS-1) | SpriteParticle | |
SpriteParticle(const SpriteParticle &) | SpriteParticle | [private] |
unref() | RefCounter | [inline] |
update(float elapsed_time) | SpriteParticle | [protected, virtual] |
velocity | SpriteParticle | [private] |
~GameObject() | GameObject | [virtual] |
~RefCounter() | RefCounter | [inline, protected, virtual] |
~SpriteParticle() | SpriteParticle | |