Switch Member List

This is the complete list of members for Switch, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
bboxMovingObject [protected]
collides(GameObject &other, const CollisionHit &hit)MovingObject [inline, virtual]
collision(GameObject &other, const CollisionHit &hit)TriggerBase [virtual]
collision_solid(const CollisionHit &hit)MovingObject [inline, virtual]
collision_tile(uint32_t tile_attributes)MovingObject [inline, virtual]
CollisionGrid classMovingObject [friend]
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context)Switch [virtual]
event(Player &player, EventType type)Switch [virtual]
EVENT_ACTIVATE enum valueTriggerBase
EVENT_LOSETOUCH enum valueTriggerBase
EVENT_TOUCH enum valueTriggerBase
EventType enum nameTriggerBase
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_bbox() constMovingObject [inline]
get_group() constMovingObject [inline]
get_movement() constMovingObject [inline]
get_name() constGameObject [inline]
get_pos() constMovingObject [inline]
groupMovingObject [protected]
is_valid() constGameObject [inline]
movementMovingObject [protected]
MovingObject()MovingObject
nameGameObject [protected]
object_removed(GameObject *object)TriggerBase [virtual]
OFF enum valueSwitch [private]
ON enum valueSwitch [private]
Platform classMovingObject [friend]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
scriptSwitch [private]
Sector classMovingObject [friend]
set_group(CollisionGroup group)MovingObject [inline, protected]
set_pos(const Vector &pos)MovingObject [inline, virtual]
set_size(float w, float h)MovingObject [inline, virtual]
set_width(float w)MovingObject [inline, virtual]
spriteSwitch [private]
sprite_nameSwitch [private]
stateSwitch [private]
Switch(const Reader &reader)Switch
SwitchState enum nameSwitch [private]
TriggerBase()TriggerBase
TURN_OFF enum valueSwitch [private]
TURN_ON enum valueSwitch [private]
unref()RefCounter [inline]
update(float elapsed_time)Switch [virtual]
~GameObject()GameObject [virtual]
~MovingObject()MovingObject [virtual]
~ObjectRemoveListener()ObjectRemoveListener [inline, virtual]
~RefCounter()RefCounter [inline, protected, virtual]
~Switch()Switch [virtual]
~TriggerBase()TriggerBase


Generated on Mon Jun 9 03:38:37 2014 for SuperTux by  doxygen 1.5.1