add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
anchor | TextObject | [private] |
centered | TextObject | [private] |
default_color | TextObject | [private, static] |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
draw(DrawingContext &context) | TextObject | [virtual] |
expose(HSQUIRRELVM vm, SQInteger table_idx) | TextObject | [virtual] |
fade_in(float fadetime) | TextObject | [virtual] |
fade_out(float fadetime) | TextObject | [virtual] |
fadetime | TextObject | [private] |
fading | TextObject | [private] |
font | TextObject | [private] |
GameObject() | GameObject | |
GameObject(const GameObject &rhs) | GameObject | |
get_anchor_point() const | TextObject | [inline] |
get_anchor_point() | TextObject | [inline, virtual] |
get_name() const | GameObject | [inline] |
get_pos() const | TextObject | [inline] |
get_pos_x() | TextObject | [inline, virtual] |
get_pos_y() | TextObject | [inline, virtual] |
is_valid() const | GameObject | [inline] |
is_visible() | TextObject | |
name | GameObject | [protected] |
operator=(const TextObject &) | TextObject | [private] |
pos | TextObject | [private] |
ref() | RefCounter | [inline] |
RefCounter() | RefCounter | [inline] |
remove_me() | GameObject | [inline] |
set_anchor_point(AnchorPoint anchor) | TextObject | [inline] |
set_anchor_point(int anchor) | TextObject | [inline, virtual] |
set_centered(bool centered) | TextObject | [virtual] |
set_font(const std::string &name) | TextObject | [virtual] |
set_pos(const Vector &pos) | TextObject | [inline] |
set_pos(float x, float y) | TextObject | [inline, virtual] |
set_text(const std::string &text) | TextObject | [virtual] |
set_visible(bool visible) | TextObject | [virtual] |
text | TextObject | [private] |
TextObject(std::string name="") | TextObject | |
TextObject(const TextObject &) | TextObject | [private] |
unexpose(HSQUIRRELVM vm, SQInteger table_idx) | TextObject | [virtual] |
unref() | RefCounter | [inline] |
update(float elapsed_time) | TextObject | [virtual] |
visible | TextObject | [private] |
~GameObject() | GameObject | [virtual] |
~RefCounter() | RefCounter | [inline, protected, virtual] |
~ScriptInterface() | ScriptInterface | [inline, virtual] |
~Text() | scripting::Text | [inline, virtual] |
~TextObject() | TextObject | [virtual] |