| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| anchor | TextObject | [private] |
| centered | TextObject | [private] |
| default_color | TextObject | [private, static] |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) | TextObject | [virtual] |
| expose(HSQUIRRELVM vm, SQInteger table_idx) | TextObject | [virtual] |
| fade_in(float fadetime) | TextObject | [virtual] |
| fade_out(float fadetime) | TextObject | [virtual] |
| fadetime | TextObject | [private] |
| fading | TextObject | [private] |
| font | TextObject | [private] |
| GameObject() | GameObject | |
| GameObject(const GameObject &rhs) | GameObject | |
| get_anchor_point() const | TextObject | [inline] |
| get_anchor_point() | TextObject | [inline, virtual] |
| get_name() const | GameObject | [inline] |
| get_pos() const | TextObject | [inline] |
| get_pos_x() | TextObject | [inline, virtual] |
| get_pos_y() | TextObject | [inline, virtual] |
| is_valid() const | GameObject | [inline] |
| is_visible() | TextObject | |
| name | GameObject | [protected] |
| operator=(const TextObject &) | TextObject | [private] |
| pos | TextObject | [private] |
| ref() | RefCounter | [inline] |
| RefCounter() | RefCounter | [inline] |
| remove_me() | GameObject | [inline] |
| set_anchor_point(AnchorPoint anchor) | TextObject | [inline] |
| set_anchor_point(int anchor) | TextObject | [inline, virtual] |
| set_centered(bool centered) | TextObject | [virtual] |
| set_font(const std::string &name) | TextObject | [virtual] |
| set_pos(const Vector &pos) | TextObject | [inline] |
| set_pos(float x, float y) | TextObject | [inline, virtual] |
| set_text(const std::string &text) | TextObject | [virtual] |
| set_visible(bool visible) | TextObject | [virtual] |
| text | TextObject | [private] |
| TextObject(std::string name="") | TextObject | |
| TextObject(const TextObject &) | TextObject | [private] |
| unexpose(HSQUIRRELVM vm, SQInteger table_idx) | TextObject | [virtual] |
| unref() | RefCounter | [inline] |
| update(float elapsed_time) | TextObject | [virtual] |
| visible | TextObject | [private] |
| ~GameObject() | GameObject | [virtual] |
| ~RefCounter() | RefCounter | [inline, protected, virtual] |
| ~ScriptInterface() | ScriptInterface | [inline, virtual] |
| ~Text() | scripting::Text | [inline, virtual] |
| ~TextObject() | TextObject | [virtual] |