| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| alpha | TileMap | [private] |
| change(int x, int y, uint32_t newtile) | TileMap | |
| change_all(uint32_t oldtile, uint32_t newtile) | TileMap | |
| change_at(const Vector &pos, uint32_t newtile) | TileMap | |
| current_alpha | TileMap | [private] |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) | TileMap | [virtual] |
| draw_target | TileMap | [private] |
| drawing_effect | TileMap | [private] |
| effective_solid | TileMap | [private] |
| expose(HSQUIRRELVM vm, SQInteger table_idx) | TileMap | [virtual] |
| fade(float alpha, float seconds=0) | TileMap | |
| GameObject() | GameObject | |
| GameObject(const GameObject &rhs) | GameObject | |
| get_alpha() | TileMap | |
| get_bbox() const | TileMap | [inline] |
| get_drawing_effect() | TileMap | [inline] |
| get_height() const | TileMap | [inline] |
| get_layer() const | TileMap | [inline] |
| get_movement(bool actual) const | TileMap | [inline] |
| get_name() const | GameObject | [inline] |
| get_offset() const | TileMap | [inline] |
| get_path() | TileMap | [inline] |
| get_tile(int x, int y) const | TileMap | |
| get_tile_at(const Vector &pos) const | TileMap | |
| get_tile_bbox(int x, int y) const | TileMap | [inline] |
| get_tile_id(int x, int y) const | TileMap | |
| get_tile_id_at(const Vector &pos) const | TileMap | |
| get_tile_position(int x, int y) const | TileMap | [inline] |
| get_tiles_overlapping(const Rectf &rect) const | TileMap | |
| get_walker() | TileMap | [inline] |
| get_width() const | TileMap | [inline] |
| goto_node(int node_no) | TileMap | |
| height | TileMap | [private] |
| is_solid() const | TileMap | [inline] |
| is_valid() const | GameObject | [inline] |
| movement | TileMap | [private] |
| name | GameObject | [protected] |
| offset | TileMap | [private] |
| operator=(const TileMap &) | TileMap | [private] |
| path | TileMap | [private] |
| real_solid | TileMap | [private] |
| ref() | RefCounter | [inline] |
| RefCounter() | RefCounter | [inline] |
| remaining_fade_time | TileMap | [private] |
| remove_me() | GameObject | [inline] |
| resize(int newwidth, int newheight, int fill_id=0) | TileMap | |
| set(int width, int height, const std::vector< unsigned int > &vec, int z_pos, bool solid) | TileMap | |
| set_alpha(float alpha) | TileMap | |
| set_drawing_effect(DrawingEffect effect) | TileMap | [inline] |
| set_offset(const Vector &offset) | TileMap | [inline] |
| set_solid(bool solid=true) | TileMap | |
| speed_x | TileMap | [private] |
| speed_y | TileMap | [private] |
| start_moving() | TileMap | |
| stop_moving() | TileMap | |
| TileMap(const TileSet *tileset) | TileMap | |
| TileMap(const Reader &reader) | TileMap | |
| TileMap(const TileSet *tileset, std::string name, int z_pos, bool solid_, size_t width_, size_t height_) | TileMap | |
| TileMap(const TileMap &) | TileMap | [private] |
| Tiles typedef | TileMap | [private] |
| tiles | TileMap | [private] |
| tileset | TileMap | [private] |
| unexpose(HSQUIRRELVM vm, SQInteger table_idx) | TileMap | [virtual] |
| unref() | RefCounter | [inline] |
| update(float elapsed_time) | TileMap | [virtual] |
| update_effective_solid(void) | TileMap | [private] |
| walker | TileMap | [private] |
| width | TileMap | [private] |
| z_pos | TileMap | [private] |
| ~GameObject() | GameObject | [virtual] |
| ~RefCounter() | RefCounter | [inline, protected, virtual] |
| ~ScriptInterface() | ScriptInterface | [inline, virtual] |
| ~TileMap() | TileMap | [virtual] |