add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
alpha | TileMap | [private] |
change(int x, int y, uint32_t newtile) | TileMap | |
change_all(uint32_t oldtile, uint32_t newtile) | TileMap | |
change_at(const Vector &pos, uint32_t newtile) | TileMap | |
current_alpha | TileMap | [private] |
del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
draw(DrawingContext &context) | TileMap | [virtual] |
draw_target | TileMap | [private] |
drawing_effect | TileMap | [private] |
effective_solid | TileMap | [private] |
expose(HSQUIRRELVM vm, SQInteger table_idx) | TileMap | [virtual] |
fade(float alpha, float seconds=0) | TileMap | |
GameObject() | GameObject | |
GameObject(const GameObject &rhs) | GameObject | |
get_alpha() | TileMap | |
get_bbox() const | TileMap | [inline] |
get_drawing_effect() | TileMap | [inline] |
get_height() const | TileMap | [inline] |
get_layer() const | TileMap | [inline] |
get_movement(bool actual) const | TileMap | [inline] |
get_name() const | GameObject | [inline] |
get_offset() const | TileMap | [inline] |
get_path() | TileMap | [inline] |
get_tile(int x, int y) const | TileMap | |
get_tile_at(const Vector &pos) const | TileMap | |
get_tile_bbox(int x, int y) const | TileMap | [inline] |
get_tile_id(int x, int y) const | TileMap | |
get_tile_id_at(const Vector &pos) const | TileMap | |
get_tile_position(int x, int y) const | TileMap | [inline] |
get_tiles_overlapping(const Rectf &rect) const | TileMap | |
get_walker() | TileMap | [inline] |
get_width() const | TileMap | [inline] |
goto_node(int node_no) | TileMap | |
height | TileMap | [private] |
is_solid() const | TileMap | [inline] |
is_valid() const | GameObject | [inline] |
movement | TileMap | [private] |
name | GameObject | [protected] |
offset | TileMap | [private] |
operator=(const TileMap &) | TileMap | [private] |
path | TileMap | [private] |
real_solid | TileMap | [private] |
ref() | RefCounter | [inline] |
RefCounter() | RefCounter | [inline] |
remaining_fade_time | TileMap | [private] |
remove_me() | GameObject | [inline] |
resize(int newwidth, int newheight, int fill_id=0) | TileMap | |
set(int width, int height, const std::vector< unsigned int > &vec, int z_pos, bool solid) | TileMap | |
set_alpha(float alpha) | TileMap | |
set_drawing_effect(DrawingEffect effect) | TileMap | [inline] |
set_offset(const Vector &offset) | TileMap | [inline] |
set_solid(bool solid=true) | TileMap | |
speed_x | TileMap | [private] |
speed_y | TileMap | [private] |
start_moving() | TileMap | |
stop_moving() | TileMap | |
TileMap(const TileSet *tileset) | TileMap | |
TileMap(const Reader &reader) | TileMap | |
TileMap(const TileSet *tileset, std::string name, int z_pos, bool solid_, size_t width_, size_t height_) | TileMap | |
TileMap(const TileMap &) | TileMap | [private] |
Tiles typedef | TileMap | [private] |
tiles | TileMap | [private] |
tileset | TileMap | [private] |
unexpose(HSQUIRRELVM vm, SQInteger table_idx) | TileMap | [virtual] |
unref() | RefCounter | [inline] |
update(float elapsed_time) | TileMap | [virtual] |
update_effective_solid(void) | TileMap | [private] |
walker | TileMap | [private] |
width | TileMap | [private] |
z_pos | TileMap | [private] |
~GameObject() | GameObject | [virtual] |
~RefCounter() | RefCounter | [inline, protected, virtual] |
~ScriptInterface() | ScriptInterface | [inline, virtual] |
~TileMap() | TileMap | [virtual] |