TileMap Member List

This is the complete list of members for TileMap, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
alphaTileMap [private]
change(int x, int y, uint32_t newtile)TileMap
change_all(uint32_t oldtile, uint32_t newtile)TileMap
change_at(const Vector &pos, uint32_t newtile)TileMap
current_alphaTileMap [private]
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context)TileMap [virtual]
draw_targetTileMap [private]
drawing_effectTileMap [private]
effective_solidTileMap [private]
expose(HSQUIRRELVM vm, SQInteger table_idx)TileMap [virtual]
fade(float alpha, float seconds=0)TileMap
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_alpha()TileMap
get_bbox() constTileMap [inline]
get_drawing_effect()TileMap [inline]
get_height() constTileMap [inline]
get_layer() constTileMap [inline]
get_movement(bool actual) const TileMap [inline]
get_name() constGameObject [inline]
get_offset() constTileMap [inline]
get_path()TileMap [inline]
get_tile(int x, int y) const TileMap
get_tile_at(const Vector &pos) const TileMap
get_tile_bbox(int x, int y) const TileMap [inline]
get_tile_id(int x, int y) const TileMap
get_tile_id_at(const Vector &pos) const TileMap
get_tile_position(int x, int y) const TileMap [inline]
get_tiles_overlapping(const Rectf &rect) const TileMap
get_walker()TileMap [inline]
get_width() constTileMap [inline]
goto_node(int node_no)TileMap
heightTileMap [private]
is_solid() constTileMap [inline]
is_valid() constGameObject [inline]
movementTileMap [private]
nameGameObject [protected]
offsetTileMap [private]
operator=(const TileMap &)TileMap [private]
pathTileMap [private]
real_solidTileMap [private]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remaining_fade_timeTileMap [private]
remove_me()GameObject [inline]
resize(int newwidth, int newheight, int fill_id=0)TileMap
set(int width, int height, const std::vector< unsigned int > &vec, int z_pos, bool solid)TileMap
set_alpha(float alpha)TileMap
set_drawing_effect(DrawingEffect effect)TileMap [inline]
set_offset(const Vector &offset)TileMap [inline]
set_solid(bool solid=true)TileMap
speed_xTileMap [private]
speed_yTileMap [private]
start_moving()TileMap
stop_moving()TileMap
TileMap(const TileSet *tileset)TileMap
TileMap(const Reader &reader)TileMap
TileMap(const TileSet *tileset, std::string name, int z_pos, bool solid_, size_t width_, size_t height_)TileMap
TileMap(const TileMap &)TileMap [private]
Tiles typedefTileMap [private]
tilesTileMap [private]
tilesetTileMap [private]
unexpose(HSQUIRRELVM vm, SQInteger table_idx)TileMap [virtual]
unref()RefCounter [inline]
update(float elapsed_time)TileMap [virtual]
update_effective_solid(void)TileMap [private]
walkerTileMap [private]
widthTileMap [private]
z_posTileMap [private]
~GameObject()GameObject [virtual]
~RefCounter()RefCounter [inline, protected, virtual]
~ScriptInterface()ScriptInterface [inline, virtual]
~TileMap()TileMap [virtual]


Generated on Mon Jun 9 03:38:37 2014 for SuperTux by  doxygen 1.5.1