WeakBlock Member List

This is the complete list of members for WeakBlock, including all inherited members.

add_remove_listener(ObjectRemoveListener *listener)GameObject
bboxMovingObject [protected]
collides(GameObject &other, const CollisionHit &hit)MovingObject [inline, virtual]
collision(GameObject &other, const CollisionHit &hit)WeakBlock [virtual]
collision_solid(const CollisionHit &hit)MovingObject [inline, virtual]
collision_tile(uint32_t tile_attributes)MovingObject [inline, virtual]
CollisionGrid classMovingObject [friend]
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context)MovingSprite [virtual]
GameObject()GameObject
GameObject(const GameObject &rhs)GameObject
get_bbox() constMovingObject [inline]
get_group() constMovingObject [inline]
get_movement() constMovingObject [inline]
get_name() constGameObject [inline]
get_pos() constMovingObject [inline]
groupMovingObject [protected]
is_valid() constGameObject [inline]
layerMovingSprite [protected]
movementMovingObject [protected]
MovingObject()MovingObject
MovingSprite(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const Reader &reader, const Vector &pos, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const Reader &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const Reader &reader, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING)MovingSprite
MovingSprite(const MovingSprite &moving_sprite)MovingSprite
nameGameObject [protected]
Platform classMovingObject [friend]
ref()RefCounter [inline]
RefCounter()RefCounter [inline]
remove_me()GameObject [inline]
Sector classMovingObject [friend]
set_action(const std::string &action, int loops)MovingSprite [protected]
set_action(const std::string &action, int loops, AnchorPoint anchorPoint)MovingSprite [protected]
set_action_centered(const std::string &action, int loops)MovingSprite [protected]
set_group(CollisionGroup group)MovingObject [inline, protected]
set_pos(const Vector &pos)MovingObject [inline, virtual]
set_size(float w, float h)MovingObject [inline, virtual]
set_width(float w)MovingObject [inline, virtual]
spreadHit()WeakBlock [protected]
spriteMovingSprite [protected]
sprite_nameMovingSprite [protected]
startBurning()WeakBlock [protected]
State enum nameWeakBlock [private]
stateWeakBlock [private]
STATE_BURNING enum valueWeakBlock [private]
STATE_DISINTEGRATING enum valueWeakBlock [private]
STATE_NORMAL enum valueWeakBlock [private]
unref()RefCounter [inline]
update(float elapsed_time)WeakBlock [virtual]
WeakBlock(const Reader &lisp)WeakBlock
~GameObject()GameObject [virtual]
~MovingObject()MovingObject [virtual]
~MovingSprite()MovingSprite
~RefCounter()RefCounter [inline, protected, virtual]


Generated on Mon Apr 14 03:38:47 2014 for SuperTux by  doxygen 1.5.1