| fade_in(float fadetime) | scripting::FloatingImage | |
| fade_out(float fadetime) | scripting::FloatingImage | |
| floating_image | scripting::FloatingImage | [private] |
| FloatingImage(const std::string &spritefile) | scripting::FloatingImage | |
| get_action() | scripting::FloatingImage | |
| get_anchor_point() | scripting::FloatingImage | |
| get_layer() | scripting::FloatingImage | |
| get_pos_x() | scripting::FloatingImage | |
| get_pos_y() | scripting::FloatingImage | |
| get_visible() | scripting::FloatingImage | |
| set_action(const std::string &action) | scripting::FloatingImage | |
| set_anchor_point(int anchor) | scripting::FloatingImage | |
| set_layer(int layer) | scripting::FloatingImage | |
| set_pos(float x, float y) | scripting::FloatingImage | |
| set_visible(bool visible) | scripting::FloatingImage | |
| ~FloatingImage() | scripting::FloatingImage |
1.5.1