fade_in(float fadetime) | scripting::FloatingImage | |
fade_out(float fadetime) | scripting::FloatingImage | |
floating_image | scripting::FloatingImage | [private] |
FloatingImage(const std::string &spritefile) | scripting::FloatingImage | |
get_action() | scripting::FloatingImage | |
get_anchor_point() | scripting::FloatingImage | |
get_layer() | scripting::FloatingImage | |
get_pos_x() | scripting::FloatingImage | |
get_pos_y() | scripting::FloatingImage | |
get_visible() | scripting::FloatingImage | |
set_action(const std::string &action) | scripting::FloatingImage | |
set_anchor_point(int anchor) | scripting::FloatingImage | |
set_layer(int layer) | scripting::FloatingImage | |
set_pos(float x, float y) | scripting::FloatingImage | |
set_visible(bool visible) | scripting::FloatingImage | |
~FloatingImage() | scripting::FloatingImage |