activate()=0 | scripting::Player | [pure virtual] |
add_bonus(const std::string &bonus)=0 | scripting::Player | [pure virtual] |
add_coins(int count)=0 | scripting::Player | [pure virtual] |
deactivate()=0 | scripting::Player | [pure virtual] |
do_backflip()=0 | scripting::Player | [pure virtual] |
do_cheer()=0 | scripting::Player | [pure virtual] |
do_duck()=0 | scripting::Player | [pure virtual] |
do_jump(float yspeed)=0 | scripting::Player | [pure virtual] |
do_scripting_controller(std::string control, bool pressed)=0 | scripting::Player | [pure virtual] |
do_standup()=0 | scripting::Player | [pure virtual] |
get_ghost_mode()=0 | scripting::Player | [pure virtual] |
get_visible()=0 | scripting::Player | [pure virtual] |
kill(bool completely)=0 | scripting::Player | [pure virtual] |
make_invincible()=0 | scripting::Player | [pure virtual] |
set_ghost_mode(bool enable)=0 | scripting::Player | [pure virtual] |
set_visible(bool visible)=0 | scripting::Player | [pure virtual] |
trigger_sequence(std::string sequence_name)=0 | scripting::Player | [pure virtual] |
use_scripting_controller(bool use_or_release)=0 | scripting::Player | [pure virtual] |
walk(float speed)=0 | scripting::Player | [pure virtual] |
~Player() | scripting::Player | [inline, virtual] |