| activate()=0 | scripting::Player | [pure virtual] |
| add_bonus(const std::string &bonus)=0 | scripting::Player | [pure virtual] |
| add_coins(int count)=0 | scripting::Player | [pure virtual] |
| deactivate()=0 | scripting::Player | [pure virtual] |
| do_backflip()=0 | scripting::Player | [pure virtual] |
| do_cheer()=0 | scripting::Player | [pure virtual] |
| do_duck()=0 | scripting::Player | [pure virtual] |
| do_jump(float yspeed)=0 | scripting::Player | [pure virtual] |
| do_scripting_controller(std::string control, bool pressed)=0 | scripting::Player | [pure virtual] |
| do_standup()=0 | scripting::Player | [pure virtual] |
| get_ghost_mode()=0 | scripting::Player | [pure virtual] |
| get_visible()=0 | scripting::Player | [pure virtual] |
| kill(bool completely)=0 | scripting::Player | [pure virtual] |
| make_invincible()=0 | scripting::Player | [pure virtual] |
| set_ghost_mode(bool enable)=0 | scripting::Player | [pure virtual] |
| set_visible(bool visible)=0 | scripting::Player | [pure virtual] |
| trigger_sequence(std::string sequence_name)=0 | scripting::Player | [pure virtual] |
| use_scripting_controller(bool use_or_release)=0 | scripting::Player | [pure virtual] |
| walk(float speed)=0 | scripting::Player | [pure virtual] |
| ~Player() | scripting::Player | [inline, virtual] |
1.5.1