get_action()=0 | scripting::ScriptedObject | [pure virtual] |
get_name()=0 | scripting::ScriptedObject | [pure virtual] |
get_pos_x()=0 | scripting::ScriptedObject | [pure virtual] |
get_pos_y()=0 | scripting::ScriptedObject | [pure virtual] |
get_velocity_x()=0 | scripting::ScriptedObject | [pure virtual] |
get_velocity_y()=0 | scripting::ScriptedObject | [pure virtual] |
is_solid()=0 | scripting::ScriptedObject | [pure virtual] |
is_visible()=0 | scripting::ScriptedObject | [pure virtual] |
move(float x, float y)=0 | scripting::ScriptedObject | [pure virtual] |
set_action(const std::string &animation)=0 | scripting::ScriptedObject | [pure virtual] |
set_pos(float x, float y)=0 | scripting::ScriptedObject | [pure virtual] |
set_solid(bool solid)=0 | scripting::ScriptedObject | [pure virtual] |
set_velocity(float x, float y)=0 | scripting::ScriptedObject | [pure virtual] |
set_visible(bool visible)=0 | scripting::ScriptedObject | [pure virtual] |
~ScriptedObject() | scripting::ScriptedObject | [inline, virtual] |