#include "supertux/collision_hit.hpp"
#include <limits>
#include <algorithm>
Go to the source code of this file.
Namespaces | |
namespace | collision |
Classes | |
class | collision::Constraints |
Functions | |
bool | collision::intersects (const Rectf &r1, const Rectf &r2) |
checks if 2 rectangle intersect each other | |
bool | collision::rectangle_aatriangle (Constraints *constraints, const Rectf &rect, const AATriangle &triangle, const Vector &addl_ground_movement=Vector(0, 0)) |
does collision detection between a rectangle and an axis aligned triangle Returns true in case of a collision and fills in the hit structure then. | |
void | collision::set_rectangle_rectangle_constraints (Constraints *constraints, const Rectf &r1, const Rectf &r2, const Vector &addl_ground_movement) |