#include "supertux/collision_hit.hpp"#include <limits>#include <algorithm>Go to the source code of this file.
Namespaces | |
| namespace | collision |
Classes | |
| class | collision::Constraints |
Functions | |
| bool | collision::intersects (const Rectf &r1, const Rectf &r2) |
| checks if 2 rectangle intersect each other | |
| bool | collision::rectangle_aatriangle (Constraints *constraints, const Rectf &rect, const AATriangle &triangle, const Vector &addl_ground_movement=Vector(0, 0)) |
| does collision detection between a rectangle and an axis aligned triangle Returns true in case of a collision and fills in the hit structure then. | |
| void | collision::set_rectangle_rectangle_constraints (Constraints *constraints, const Rectf &r1, const Rectf &r2, const Vector &addl_ground_movement) |
1.5.1