src/badguy/crystallo.hpp

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00001 //  SuperTux - Crystallo
00002 //  Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_BADGUY_CRYSTALLO_HPP
00018 #define HEADER_SUPERTUX_BADGUY_CRYSTALLO_HPP
00019 
00020 #include "badguy/walking_badguy.hpp"
00021 
00022 /*
00023  * Basic badguy, patrols around a fixed position.
00024  */
00025 class Crystallo : public WalkingBadguy
00026 {
00027 public:
00028   Crystallo(const Reader& reader);
00029   Crystallo(const Vector& pos, Direction d);
00030 
00031   void active_update(float elapsed_time);
00032 
00033 protected:
00034   bool collision_squished(GameObject& object);
00035 
00036 private:
00037   float radius;
00038 };
00039 
00040 #endif
00041 
00042 /* EOF */

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