00001 // SuperTux - Crystallo 00002 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_BADGUY_CRYSTALLO_HPP 00018 #define HEADER_SUPERTUX_BADGUY_CRYSTALLO_HPP 00019 00020 #include "badguy/walking_badguy.hpp" 00021 00022 /* 00023 * Basic badguy, patrols around a fixed position. 00024 */ 00025 class Crystallo : public WalkingBadguy 00026 { 00027 public: 00028 Crystallo(const Reader& reader); 00029 Crystallo(const Vector& pos, Direction d); 00030 00031 void active_update(float elapsed_time); 00032 00033 protected: 00034 bool collision_squished(GameObject& object); 00035 00036 private: 00037 float radius; 00038 }; 00039 00040 #endif 00041 00042 /* EOF */