00001 /* 00002 ** Windstille - A Sci-Fi Action-Adventure Game 00003 ** Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de> 00004 ** 00005 ** This program is free software: you can redistribute it and/or modify 00006 ** it under the terms of the GNU General Public License as published by 00007 ** the Free Software Foundation, either version 3 of the License, or 00008 ** (at your option) any later version. 00009 ** 00010 ** This program is distributed in the hope that it will be useful, 00011 ** but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 ** GNU General Public License for more details. 00014 ** 00015 ** You should have received a copy of the GNU General Public License 00016 ** along with this program. If not, see <http://www.gnu.org/licenses/>. 00017 */ 00018 00019 #ifndef HEADER_WINDSTILLE_UTIL_CURRENTON_HPP 00020 #define HEADER_WINDSTILLE_UTIL_CURRENTON_HPP 00021 00022 #include <assert.h> 00023 00031 template<class C> 00032 class Currenton 00033 { 00034 private: 00035 static C* s_current; 00036 00037 protected: 00038 Currenton() 00039 { 00040 // FIXME: temporarly disabled, as Sector() for the main menu, 00041 // doesn't get cleaned up before a real Sector() starts 00042 // assert(!s_current); 00043 s_current = static_cast<C*>(this); 00044 } 00045 00046 virtual ~Currenton() 00047 { 00048 s_current = 0; 00049 } 00050 00051 public: 00052 static C* current() { return s_current; } 00053 }; 00054 00055 template<class C> C* Currenton<C>::s_current = 0; 00056 00057 #endif 00058 00059 /* EOF */