src/object/explosion.hpp

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00001 //  SuperTux -- Explosion object
00002 //  Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP
00018 #define HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP
00019 
00020 #include "object/moving_sprite.hpp"
00021 
00025 class Explosion : public MovingSprite
00026 {
00027 public:
00031   Explosion(const Vector& pos);
00032   Explosion(const Reader& reader);
00033 
00034   void update(float elapsed_time);
00035   HitResponse collision(GameObject& other, const CollisionHit& hit);
00036 
00037   bool hurts (void) const
00038   {
00039     return this->hurt;
00040   }
00041 
00042   void hurts (bool val)
00043   {
00044     this->hurt = val;
00045   }
00046 
00047   bool pushes (void) const
00048   {
00049     return this->push;
00050   }
00051 
00052   void pushes (bool val)
00053   {
00054     this->push = val;
00055   }
00056 
00057 protected:
00061   void explode();
00062 
00063 private:
00064   enum State {
00065     STATE_WAITING,
00066     STATE_EXPLODING
00067   };
00068   bool hurt;
00069   bool push;
00070   State state;
00071 
00072 };
00073 
00074 #endif
00075 
00076 /* EOF */

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