src/object/floating_text.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_FLOATING_TEXT_HPP
00018 #define HEADER_SUPERTUX_OBJECT_FLOATING_TEXT_HPP
00019 
00020 #include <memory>
00021 
00022 #include "math/vector.hpp"
00023 #include "supertux/game_object.hpp"
00024 #include "supertux/timer.hpp"
00025 #include "video/color.hpp"
00026 
00027 class Sprite;
00028 
00029 class FloatingText : public GameObject
00030 {
00031   static Color text_color;
00032 public:
00033   FloatingText(const Vector& pos, const std::string& text_);
00034   FloatingText(const Vector& pos, int s);  // use this for score, for instance
00035 
00036   virtual void update(float elapsed_time);
00037   virtual void draw(DrawingContext& context);
00038 
00039 private:
00040   Vector position;
00041   std::string text;
00042   Timer timer;
00043 };
00044 
00045 #endif
00046 
00047 /* EOF */

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