00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_OBJECT_FLOATING_TEXT_HPP 00018 #define HEADER_SUPERTUX_OBJECT_FLOATING_TEXT_HPP 00019 00020 #include <memory> 00021 00022 #include "math/vector.hpp" 00023 #include "supertux/game_object.hpp" 00024 #include "supertux/timer.hpp" 00025 #include "video/color.hpp" 00026 00027 class Sprite; 00028 00029 class FloatingText : public GameObject 00030 { 00031 static Color text_color; 00032 public: 00033 FloatingText(const Vector& pos, const std::string& text_); 00034 FloatingText(const Vector& pos, int s); // use this for score, for instance 00035 00036 virtual void update(float elapsed_time); 00037 virtual void draw(DrawingContext& context); 00038 00039 private: 00040 Vector position; 00041 std::string text; 00042 Timer timer; 00043 }; 00044 00045 #endif 00046 00047 /* EOF */