src/video/gl/gl_lightmap.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_VIDEO_GL_LIGHTMAP_HPP
00018 #define HEADER_SUPERTUX_VIDEO_GL_LIGHTMAP_HPP
00019 
00020 #include "video/lightmap.hpp"
00021 
00022 struct DrawingRequest;
00023 
00024 class Texture;
00025 
00026 class GLLightmap : public Lightmap
00027 {
00028 public:
00029   GLLightmap();
00030   ~GLLightmap();
00031 
00032   void start_draw(const Color &ambient_color);
00033   void end_draw();
00034   void do_draw();
00035   void draw_surface(const DrawingRequest& request);
00036   void draw_surface_part(const DrawingRequest& request);
00037   void draw_text(const DrawingRequest& request);
00038   void draw_gradient(const DrawingRequest& request);
00039   void draw_filled_rect(const DrawingRequest& request);
00040   void get_light(const DrawingRequest& request) const;
00041 
00042 private:
00043   static const int LIGHTMAP_DIV = 5;
00044 
00045   SDL_Surface* screen;
00046   boost::shared_ptr<GLTexture> lightmap;
00047   int lightmap_width;
00048   int lightmap_height;
00049   float lightmap_uv_right;
00050   float lightmap_uv_bottom;
00051   GLfloat old_viewport[4]; //holds vieport before redefining in start_draw - returned from glGet
00052 
00053 private:
00054   GLLightmap(const GLLightmap&);
00055   GLLightmap& operator=(const GLLightmap&);
00056 };
00057 
00058 #endif
00059 
00060 /* EOF */

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