00001 // IceCrusher - A block to stand on, which can drop down to crush the player 00002 // Copyright (C) 2008 Christoph Sommer <christoph.sommer@2008.expires.deltadevelopment.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_OBJECT_ICECRUSHER_HPP 00018 #define HEADER_SUPERTUX_OBJECT_ICECRUSHER_HPP 00019 00020 #include "object/moving_sprite.hpp" 00021 #include "supertux/physic.hpp" 00022 00023 class Player; 00024 00028 class IceCrusher : public MovingSprite 00029 { 00030 public: 00031 IceCrusher(const Reader& reader); 00032 IceCrusher(const IceCrusher& icecrusher); 00033 00034 virtual HitResponse collision(GameObject& other, const CollisionHit& hit); 00035 virtual void collision_solid(const CollisionHit& hit); 00036 virtual void update(float elapsed_time); 00037 00038 #if 0 00039 const Vector& get_speed() const 00040 { 00041 return speed; 00042 } 00043 #endif 00044 00045 protected: 00046 enum IceCrusherState { 00047 IDLE, 00048 CRUSHING, 00049 RECOVERING 00050 }; 00051 IceCrusherState state; 00052 Vector start_position; 00053 Physic physic; 00054 float cooldown_timer; 00055 00056 Player* get_nearest_player(); 00057 bool found_victim(); 00058 void set_state(IceCrusherState state, bool force = false); 00059 00060 private: 00061 enum IceCrusherSize { 00062 NORMAL, 00063 LARGE 00064 }; 00065 IceCrusherSize ic_size; 00066 }; 00067 00068 #endif 00069 00070 /* EOF */