00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_OBJECT_INVISIBLE_WALL_HPP 00018 #define HEADER_SUPERTUX_OBJECT_INVISIBLE_WALL_HPP 00019 00020 #include "object/moving_sprite.hpp" 00021 #include "supertux/physic.hpp" 00022 00023 class Player; 00024 00026 class InvisibleWall : public MovingSprite 00027 { 00028 public: 00029 InvisibleWall(const Reader& lisp); 00030 00031 HitResponse collision(GameObject& other, const CollisionHit& hit); 00032 00033 private: 00034 Physic physic; 00035 float width, height; 00036 }; 00037 00038 #endif 00039 00040 /* EOF */