src/object/invisible_wall.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_INVISIBLE_WALL_HPP
00018 #define HEADER_SUPERTUX_OBJECT_INVISIBLE_WALL_HPP
00019 
00020 #include "object/moving_sprite.hpp"
00021 #include "supertux/physic.hpp"
00022 
00023 class Player;
00024 
00026 class InvisibleWall : public MovingSprite
00027 {
00028 public:
00029   InvisibleWall(const Reader& lisp);
00030 
00031   HitResponse collision(GameObject& other, const CollisionHit& hit);
00032 
00033 private:
00034   Physic physic;
00035   float width, height;
00036 };
00037 
00038 #endif
00039 
00040 /* EOF */

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