00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_OBJECT_LIGHT_HPP 00018 #define HEADER_SUPERTUX_OBJECT_LIGHT_HPP 00019 00020 #include <memory> 00021 00022 #include "math/vector.hpp" 00023 #include "sprite/sprite_ptr.hpp" 00024 #include "supertux/game_object.hpp" 00025 #include "video/color.hpp" 00026 00027 class Light : public GameObject 00028 { 00029 public: 00030 Light(const Vector& center, const Color& color = Color(1.0, 1.0, 1.0, 1.0)); 00031 virtual ~Light(); 00032 00033 void update(float elapsed_time); 00034 void draw(DrawingContext& context); 00035 00036 protected: 00037 Vector position; 00038 Color color; 00039 SpritePtr sprite; 00040 }; 00041 00042 #endif 00043 00044 /* EOF */