src/object/floating_image.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP
00018 #define HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP
00019 
00020 #include "object/anchor_point.hpp"
00021 #include "sprite/sprite_ptr.hpp"
00022 #include "supertux/game_object.hpp"
00023 
00024 class Sprite;
00025 
00026 class FloatingImage : public GameObject
00027 {
00028 public:
00029   FloatingImage(const std::string& sprite);
00030   virtual ~FloatingImage();
00031 
00032   void set_layer(int layer) {
00033     this->layer = layer;
00034   }
00035 
00036   int get_layer() const {
00037     return layer;
00038   }
00039 
00040   void set_pos(const Vector& pos) {
00041     this->pos = pos;
00042   }
00043   const Vector& get_pos() const {
00044     return pos;
00045   }
00046 
00047   void set_anchor_point(AnchorPoint anchor) {
00048     this->anchor = anchor;
00049   }
00050   AnchorPoint get_anchor_point() const {
00051     return anchor;
00052   }
00053 
00054   void set_visible(bool visible) {
00055     this->visible = visible;
00056   }
00057   bool get_visible() const {
00058     return visible;
00059   }
00060 
00061   void set_action(const std::string& action);
00062   std::string get_action();
00063 
00064   void fade_in(float fadetime);
00065   void fade_out(float fadetime);
00066 
00067   void update(float elapsed_time);
00068   void draw(DrawingContext& context);
00069 
00070 private:
00071   SpritePtr sprite;
00072   int layer;
00073   bool visible;
00074   AnchorPoint anchor;
00075   Vector pos;
00076   float fading;
00077   float fadetime;
00078 };
00079 
00080 #endif
00081 
00082 /* EOF */

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