src/object/scripted_object.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP
00018 #define HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP
00019 
00020 #include "object/moving_sprite.hpp"
00021 #include "scripting/scripted_object.hpp"
00022 #include "supertux/physic.hpp"
00023 #include "supertux/script_interface.hpp"
00024 
00025 class ScriptedObject : public MovingSprite, 
00026                        public scripting::ScriptedObject, 
00027                        public ScriptInterface
00028 {
00029 public:
00030   ScriptedObject(const Reader& lisp);
00031 
00032   virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
00033   virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
00034 
00035   void update(float elapsed_time);
00036   void draw(DrawingContext& context);
00037 
00038   void collision_solid(const CollisionHit& hit);
00039   HitResponse collision(GameObject& other, const CollisionHit& hit);
00040 
00041   // --- scripting Interface stuff ---
00042 
00043   void set_action(const std::string& animation);
00044   std::string get_action();
00045 
00046   void move(float x, float y);
00047   void set_pos(float x, float y);
00048   float get_pos_x();
00049   float get_pos_y();
00050   void set_velocity(float x, float y);
00051   float get_velocity_x();
00052   float get_velocity_y();
00053   void set_visible(bool visible);
00054   bool is_visible();
00055   void set_solid(bool solid);
00056   bool is_solid();
00057 
00058   std::string get_name();
00059 
00060 private:
00061   Physic physic;
00062   std::string name;
00063   bool solid;
00064   bool physic_enabled;
00065   bool visible;
00066   bool new_vel_set;
00067   Vector new_vel;
00068 };
00069 
00070 #endif
00071 
00072 /* EOF */

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