src/object/particlesystem.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_HPP
00018 #define HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_HPP
00019 
00020 #include <vector>
00021 
00022 #include "math/vector.hpp"
00023 #include "supertux/game_object.hpp"
00024 #include "util/reader.hpp"
00025 #include "video/surface_ptr.hpp"
00026 
00027 class DisplayManager;
00028 
00044 class ParticleSystem : public GameObject
00045 {
00046 public:
00047   ParticleSystem(float max_particle_size = 60);
00048   virtual ~ParticleSystem();
00049 
00050   virtual void draw(DrawingContext& context);
00051 
00052 protected:
00053   class Particle
00054   {
00055   public:
00056     Particle() :
00057       pos(),
00058       angle(),
00059       texture()
00060     {}
00061    
00062     virtual ~Particle()
00063     {}
00064 
00065     Vector pos;
00066     // angle at which to draw particle
00067     float angle;
00068     SurfacePtr texture;
00069 
00070   private:
00071     Particle(const Particle&);
00072     Particle& operator=(const Particle&);
00073   };
00074 
00075   float max_particle_size;
00076   int z_pos;
00077   std::vector<Particle*> particles;
00078   float virtual_width;
00079   float virtual_height;
00080 };
00081 
00082 #endif
00083 
00084 /* EOF */

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