00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_HPP 00018 #define HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_HPP 00019 00020 #include <vector> 00021 00022 #include "math/vector.hpp" 00023 #include "supertux/game_object.hpp" 00024 #include "util/reader.hpp" 00025 #include "video/surface_ptr.hpp" 00026 00027 class DisplayManager; 00028 00044 class ParticleSystem : public GameObject 00045 { 00046 public: 00047 ParticleSystem(float max_particle_size = 60); 00048 virtual ~ParticleSystem(); 00049 00050 virtual void draw(DrawingContext& context); 00051 00052 protected: 00053 class Particle 00054 { 00055 public: 00056 Particle() : 00057 pos(), 00058 angle(), 00059 texture() 00060 {} 00061 00062 virtual ~Particle() 00063 {} 00064 00065 Vector pos; 00066 // angle at which to draw particle 00067 float angle; 00068 SurfacePtr texture; 00069 00070 private: 00071 Particle(const Particle&); 00072 Particle& operator=(const Particle&); 00073 }; 00074 00075 float max_particle_size; 00076 int z_pos; 00077 std::vector<Particle*> particles; 00078 float virtual_width; 00079 float virtual_height; 00080 }; 00081 00082 #endif 00083 00084 /* EOF */