src/object/pneumatic_platform.hpp

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00001 //  SuperTux - PneumaticPlatform
00002 //  Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_PNEUMATIC_PLATFORM_HPP
00018 #define HEADER_SUPERTUX_OBJECT_PNEUMATIC_PLATFORM_HPP
00019 
00020 #include "object/moving_sprite.hpp"
00021 
00025 class PneumaticPlatform : public MovingSprite
00026 {
00027 public:
00028   PneumaticPlatform(const Reader& reader);
00029   PneumaticPlatform(PneumaticPlatform* master);
00030   virtual ~PneumaticPlatform();
00031 
00032   virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
00033   virtual void update(float elapsed_time);
00034 
00035 protected:
00036   PneumaticPlatform* master; 
00037   PneumaticPlatform* slave; 
00038   float start_y; 
00039   float offset_y; 
00040   float speed_y; 
00041   std::set<GameObject*> contacts; 
00043 private:
00044   PneumaticPlatform(const PneumaticPlatform&);
00045   PneumaticPlatform& operator=(const PneumaticPlatform&);
00046 };
00047 
00048 #endif
00049 
00050 /* EOF */

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