src/object/rainsplash.cpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #include "object/rainsplash.hpp"
00018 
00019 RainSplash::RainSplash(Vector pos, bool vertical) :
00020   sprite(),
00021   position(),
00022   frame()
00023 {
00024   frame = 0;
00025   position = pos;
00026   if (vertical) sprite = sprite_manager->create("images/objects/particles/rainsplash-vertical.sprite");
00027   else sprite = sprite_manager->create("images/objects/particles/rainsplash.sprite");
00028 }
00029 
00030 RainSplash::~RainSplash() {
00031   remove_me();
00032 }
00033 
00034 void
00035 RainSplash::hit(Player& )
00036 {
00037 }
00038 
00039 void
00040 RainSplash::update(float time)
00041 {
00042   time = 0;//just so i don't get an "unused variable" error - don't know how to circumvent this
00043   frame++;
00044   if (frame >= 10) remove_me();
00045 }
00046 
00047 void
00048 RainSplash::draw(DrawingContext& context)
00049 {
00050   sprite->draw(context, position, LAYER_OBJECTS);
00051 }
00052 
00053 /* EOF */

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