00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #include "object/rainsplash.hpp" 00018 00019 RainSplash::RainSplash(Vector pos, bool vertical) : 00020 sprite(), 00021 position(), 00022 frame() 00023 { 00024 frame = 0; 00025 position = pos; 00026 if (vertical) sprite = sprite_manager->create("images/objects/particles/rainsplash-vertical.sprite"); 00027 else sprite = sprite_manager->create("images/objects/particles/rainsplash.sprite"); 00028 } 00029 00030 RainSplash::~RainSplash() { 00031 remove_me(); 00032 } 00033 00034 void 00035 RainSplash::hit(Player& ) 00036 { 00037 } 00038 00039 void 00040 RainSplash::update(float time) 00041 { 00042 time = 0;//just so i don't get an "unused variable" error - don't know how to circumvent this 00043 frame++; 00044 if (frame >= 10) remove_me(); 00045 } 00046 00047 void 00048 RainSplash::draw(DrawingContext& context) 00049 { 00050 sprite->draw(context, position, LAYER_OBJECTS); 00051 } 00052 00053 /* EOF */