src/object/rainsplash.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_RAINSPLASH_HPP
00018 #define HEADER_SUPERTUX_OBJECT_RAINSPLASH_HPP
00019 
00020 #include "sprite/sprite.hpp"
00021 #include "sprite/sprite_manager.hpp"
00022 #include "supertux/game_object.hpp"
00023 
00024 class Player;
00025 
00026 class RainSplash : public GameObject
00027 {
00028 public:
00029   RainSplash(Vector pos, bool vertical);
00030   ~RainSplash();
00031 protected:
00032   virtual void hit(Player& );
00033   virtual void update(float time);
00034   virtual void draw(DrawingContext& context);
00035 
00036 private:
00037   SpritePtr sprite;
00038   Vector position;
00039   int frame;
00040 };
00041 
00042 #endif
00043 
00044 /* EOF */

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