00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_OBJECT_RAINSPLASH_HPP 00018 #define HEADER_SUPERTUX_OBJECT_RAINSPLASH_HPP 00019 00020 #include "sprite/sprite.hpp" 00021 #include "sprite/sprite_manager.hpp" 00022 #include "supertux/game_object.hpp" 00023 00024 class Player; 00025 00026 class RainSplash : public GameObject 00027 { 00028 public: 00029 RainSplash(Vector pos, bool vertical); 00030 ~RainSplash(); 00031 protected: 00032 virtual void hit(Player& ); 00033 virtual void update(float time); 00034 virtual void draw(DrawingContext& context); 00035 00036 private: 00037 SpritePtr sprite; 00038 Vector position; 00039 int frame; 00040 }; 00041 00042 #endif 00043 00044 /* EOF */