00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_SUPERTUX_MAINLOOP_HPP 00018 #define HEADER_SUPERTUX_SUPERTUX_MAINLOOP_HPP 00019 00020 #include <memory> 00021 #include <cstddef> 00022 00023 #include "scripting/thread_queue.hpp" 00024 00025 class Screen; 00026 class Console; 00027 class ScreenFade; 00028 class DrawingContext; 00029 00033 class ScreenManager 00034 { 00035 public: 00036 ScreenManager(); 00037 ~ScreenManager(); 00038 00039 void run(DrawingContext &context); 00040 void exit_screen(ScreenFade* fade = NULL); 00041 void quit(ScreenFade* fade = NULL); 00042 void set_speed(float speed); 00043 float get_speed() const; 00044 bool has_no_pending_fadeout() const; 00045 00049 void take_screenshot(); 00050 00051 // push new screen on screen_stack 00052 void push_screen(Screen* screen, ScreenFade* fade = NULL); 00053 void set_screen_fade(ScreenFade* fade); 00054 00056 scripting::ThreadQueue waiting_threads; 00057 00058 private: 00059 void draw_fps(DrawingContext& context, float fps); 00060 void draw(DrawingContext& context); 00061 void update_gamelogic(float elapsed_time); 00062 void process_events(); 00063 void handle_screen_switch(); 00064 00065 private: 00066 bool running; 00067 float speed; 00068 bool nextpop; 00069 bool nextpush; 00071 float fps; 00072 std::auto_ptr<Screen> next_screen; 00073 std::auto_ptr<Screen> current_screen; 00074 std::auto_ptr<Console> console; 00075 std::auto_ptr<ScreenFade> screen_fade; 00076 std::vector<Screen*> screen_stack; 00077 bool screenshot_requested; 00078 }; 00079 00080 #endif 00081 00082 /* EOF */