src/scripting/floating_image.cpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #include <stdexcept>
00018 
00019 #include "object/floating_image.hpp"
00020 #include "scripting/floating_image.hpp"
00021 #include "supertux/sector.hpp"
00022 #include "worldmap/worldmap.hpp"
00023 
00024 namespace scripting {
00025 
00026 FloatingImage::FloatingImage(const std::string& spritefile) :
00027   floating_image()
00028 {
00029   using namespace worldmap;
00030 
00031   floating_image = new _FloatingImage(spritefile);
00032   if(Sector::current() != NULL) {
00033     Sector::current()->add_object(floating_image.get());
00034   } else if(WorldMap::current() != NULL) {
00035     WorldMap::current()->add_object(floating_image.get());
00036   } else {
00037     throw new std::runtime_error("Neither sector nor worldmap active");
00038   }
00039 }
00040 
00041 FloatingImage::~FloatingImage()
00042 {
00043   floating_image->remove_me();
00044 }
00045 
00046 void
00047 FloatingImage::set_layer(int layer)
00048 {
00049   floating_image->set_layer(layer);
00050 }
00051 
00052 int
00053 FloatingImage::get_layer()
00054 {
00055   return floating_image->get_layer();
00056 }
00057 
00058 void
00059 FloatingImage::set_pos(float x, float y)
00060 {
00061   floating_image->set_pos(Vector(x, y));
00062 }
00063 
00064 float
00065 FloatingImage::get_pos_x()
00066 {
00067   return floating_image->get_pos().x;
00068 }
00069 
00070 float
00071 FloatingImage::get_pos_y()
00072 {
00073   return floating_image->get_pos().y;
00074 }
00075 
00076 void
00077 FloatingImage::set_anchor_point(int anchor)
00078 {
00079   floating_image->set_anchor_point((AnchorPoint) anchor);
00080 }
00081 
00082 int
00083 FloatingImage::get_anchor_point()
00084 {
00085   return (int) floating_image->get_anchor_point();
00086 }
00087 
00088 bool
00089 FloatingImage::get_visible()
00090 {
00091   return floating_image->get_visible();
00092 }
00093 
00094 void
00095 FloatingImage::set_visible(bool visible)
00096 {
00097   floating_image->set_visible(visible);
00098 }
00099 
00100 void
00101 FloatingImage::set_action(const std::string& action)
00102 {
00103   floating_image->set_action(action);
00104 }
00105 
00106 std::string
00107 FloatingImage::get_action()
00108 {
00109   return floating_image->get_action();
00110 }
00111 
00112 void
00113 FloatingImage::fade_in(float fadetime)
00114 {
00115   floating_image->fade_in(fadetime);
00116 }
00117 
00118 void
00119 FloatingImage::fade_out(float fadetime)
00120 {
00121   floating_image->fade_out(fadetime);
00122 }
00123 
00124 }
00125 
00126 /* EOF */

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