00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #include "supertux/flip_level_transformer.hpp" 00018 #include "supertux/game_session.hpp" 00019 00020 namespace scripting { 00021 void 00022 Level_finish(bool win) 00023 { 00024 if(GameSession::current() == NULL) 00025 return; 00026 00027 GameSession::current()->finish(win); 00028 } 00029 00030 void 00031 Level_spawn(const std::string& sector, const std::string& spawnpoint) 00032 { 00033 if(GameSession::current() == NULL) 00034 return; 00035 00036 GameSession::current()->respawn(sector, spawnpoint); 00037 } 00038 00039 void 00040 Level_flip_vertically() 00041 { 00042 FlipLevelTransformer flip_transformer; 00043 flip_transformer.transform(GameSession::current()->get_current_level()); 00044 } 00045 00046 void 00047 Level_toggle_pause() 00048 { 00049 if(GameSession::current() == NULL) 00050 return; 00051 GameSession::current()->toggle_pause(); 00052 } 00053 00054 void 00055 Level_edit(bool edit_mode) 00056 { 00057 if(GameSession::current() == NULL) return; 00058 GameSession::current()->set_editmode(edit_mode); 00059 } 00060 00061 } 00062 00063 /* EOF */