00001 // SkullyHop - A Hopping Skull 00002 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_BADGUY_SKULLYHOP_HPP 00018 #define HEADER_SUPERTUX_BADGUY_SKULLYHOP_HPP 00019 00020 #include "badguy/badguy.hpp" 00021 00025 class SkullyHop : public BadGuy 00026 { 00027 public: 00028 SkullyHop(const Reader& reader); 00029 SkullyHop(const Vector& pos, Direction d); 00030 00031 void initialize(); 00032 void collision_solid(const CollisionHit& hit); 00033 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); 00034 bool collision_squished(GameObject& object); 00035 void active_update(float elapsed_time); 00036 00037 private: 00038 enum SkullyHopState { 00039 STANDING, 00040 CHARGING, 00041 JUMPING 00042 }; 00043 00044 private: 00045 void set_state(SkullyHopState newState); 00046 00047 private: 00048 Timer recover_timer; 00049 SkullyHopState state; 00050 }; 00051 00052 #endif 00053 00054 /* EOF */