src/badguy/skullyhop.hpp

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00001 //  SkullyHop - A Hopping Skull
00002 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_BADGUY_SKULLYHOP_HPP
00018 #define HEADER_SUPERTUX_BADGUY_SKULLYHOP_HPP
00019 
00020 #include "badguy/badguy.hpp"
00021 
00025 class SkullyHop : public BadGuy
00026 {
00027 public:
00028   SkullyHop(const Reader& reader);
00029   SkullyHop(const Vector& pos, Direction d);
00030 
00031   void initialize();
00032   void collision_solid(const CollisionHit& hit);
00033   HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
00034   bool collision_squished(GameObject& object);
00035   void active_update(float elapsed_time);
00036 
00037 private:
00038   enum SkullyHopState {
00039     STANDING,
00040     CHARGING,
00041     JUMPING
00042   };
00043 
00044 private:
00045   void set_state(SkullyHopState newState);
00046 
00047 private:
00048   Timer recover_timer;
00049   SkullyHopState state;
00050 };
00051 
00052 #endif
00053 
00054 /* EOF */

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