00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_OBJECT_SMOKE_CLOUD_HPP 00018 #define HEADER_SUPERTUX_OBJECT_SMOKE_CLOUD_HPP 00019 00020 #include "math/vector.hpp" 00021 #include "sprite/sprite_ptr.hpp" 00022 #include "supertux/game_object.hpp" 00023 #include "supertux/timer.hpp" 00024 #include "video/color.hpp" 00025 00026 class Sprite; 00027 00028 class SmokeCloud : public GameObject 00029 { 00030 public: 00031 SmokeCloud(const Vector& pos); 00032 ~SmokeCloud(); 00033 00034 virtual void update(float elapsed_time); 00035 virtual void draw(DrawingContext& context); 00036 00037 private: 00038 SpritePtr sprite; 00039 Timer timer; 00040 Vector position; 00041 00042 private: 00043 SmokeCloud(const SmokeCloud&); 00044 SmokeCloud& operator=(const SmokeCloud&); 00045 }; 00046 00047 #endif 00048 00049 /* EOF */