src/worldmap/sprite_change.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_WORLDMAP_SPRITE_CHANGE_HPP
00018 #define HEADER_SUPERTUX_WORLDMAP_SPRITE_CHANGE_HPP
00019 
00020 #include <list>
00021 #include <memory>
00022 #include <string>
00023 
00024 #include "util/reader_fwd.hpp"
00025 #include "math/vector.hpp"
00026 #include "supertux/game_object.hpp"
00027 
00028 class Sprite;
00029 
00030 namespace worldmap {
00031 
00032 class SpriteChange : public GameObject
00033 {
00034 public:
00035   SpriteChange(const Reader& lisp);
00036   virtual ~SpriteChange();
00037 
00038   virtual void draw(DrawingContext& context);
00039   virtual void update(float elapsed_time);
00040 
00044   void set_stay_action();
00045 
00049   void clear_stay_action();
00050 
00051 public:
00052   Vector pos;
00053 
00056   bool change_on_touch;
00057 
00059   SpritePtr sprite;
00060 
00064   std::string stay_action;
00065 
00068   std::string stay_group;
00069 
00070 private:
00072   bool in_stay_action;
00073 
00074 private:
00075   static std::list<SpriteChange*> all_sprite_changes;
00076 };
00077 
00078 } // namespace worldmap
00079 
00080 #endif
00081 
00082 /* EOF */

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