src/object/sprite_particle.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
00004 //
00005 //  This program is free software: you can redistribute it and/or modify
00006 //  it under the terms of the GNU General Public License as published by
00007 //  the Free Software Foundation, either version 3 of the License, or
00008 //  (at your option) any later version.
00009 //
00010 //  This program is distributed in the hope that it will be useful,
00011 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013 //  GNU General Public License for more details.
00014 //
00015 //  You should have received a copy of the GNU General Public License
00016 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00017 
00018 #ifndef HEADER_SUPERTUX_OBJECT_SPRITE_PARTICLE_HPP
00019 #define HEADER_SUPERTUX_OBJECT_SPRITE_PARTICLE_HPP
00020 
00021 #include "object/anchor_point.hpp"
00022 #include "sprite/sprite.hpp"
00023 #include "sprite/sprite_manager.hpp"
00024 
00025 class Player;
00026 
00027 class SpriteParticle : public GameObject
00028 {
00029 public:
00030   SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer = LAYER_OBJECTS-1);
00031   ~SpriteParticle();
00032 protected:
00033   virtual void hit(Player& player);
00034   virtual void update(float elapsed_time);
00035   virtual void draw(DrawingContext& context);
00036 
00037 private:
00038   SpritePtr sprite;
00039   Vector position;
00040   Vector velocity;
00041   Vector acceleration;
00042   int drawing_layer;
00043 
00044 private:
00045   SpriteParticle(const SpriteParticle&);
00046   SpriteParticle& operator=(const SpriteParticle&);
00047 };
00048 
00049 #endif
00050 
00051 /* EOF */

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