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00017 #include <config.h>
00018 #include <stdexcept>
00019
00020 #include "audio/sound_manager.hpp"
00021 #include "sprite/sprite.hpp"
00022 #include "sprite/sprite_manager.hpp"
00023 #include "supertux/object_factory.hpp"
00024 #include "supertux/sector.hpp"
00025 #include "trigger/switch.hpp"
00026
00027 #include <sstream>
00028
00029 namespace {
00030 const std::string SWITCH_SOUND = "sounds/switch.ogg";
00031 }
00032
00033 Switch::Switch(const Reader& reader) :
00034 sprite_name(),
00035 sprite(),
00036 script(),
00037 state(OFF)
00038 {
00039 if (!reader.get("x", bbox.p1.x)) throw std::runtime_error("no x position set");
00040 if (!reader.get("y", bbox.p1.y)) throw std::runtime_error("no y position set");
00041 if (!reader.get("sprite", sprite_name)) throw std::runtime_error("no sprite name set");
00042 sprite = sprite_manager->create(sprite_name);
00043 bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
00044
00045 if (!reader.get("script", script)) throw std::runtime_error("no script set");
00046 sound_manager->preload( SWITCH_SOUND );
00047 }
00048
00049 Switch::~Switch()
00050 {
00051 }
00052
00053 void
00054 Switch::update(float )
00055 {
00056 switch (state) {
00057 case OFF:
00058 break;
00059 case TURN_ON:
00060 if(sprite->animation_done()) {
00061 std::istringstream stream(script);
00062 std::ostringstream location;
00063 location << "switch" << bbox.p1;
00064 Sector::current()->run_script(stream, location.str());
00065
00066 sprite->set_action("on", 1);
00067 state = ON;
00068 }
00069 break;
00070 case ON:
00071 if(sprite->animation_done()) {
00072 sprite->set_action("turnoff", 1);
00073 state = TURN_OFF;
00074 }
00075 break;
00076 case TURN_OFF:
00077 if(sprite->animation_done()) {
00078 sprite->set_action("off");
00079 state = OFF;
00080 }
00081 break;
00082 }
00083 }
00084
00085 void
00086 Switch::draw(DrawingContext& context)
00087 {
00088 sprite->draw(context, bbox.p1, LAYER_TILES);
00089 }
00090
00091 void
00092 Switch::event(Player& , EventType type)
00093 {
00094 if(type != EVENT_ACTIVATE) return;
00095
00096 switch (state) {
00097 case OFF:
00098 sprite->set_action("turnon", 1);
00099 sound_manager->play( SWITCH_SOUND );
00100 state = TURN_ON;
00101 break;
00102 case TURN_ON:
00103 break;
00104 case ON:
00105 break;
00106 case TURN_OFF:
00107 break;
00108 }
00109
00110 }
00111
00112